doctorbadwolf
Heretic of The Seventh Circle
Then what's the problem with Expertise? Why nerf something that isn't a big deal?I think some perspective is good. A +14 vs a +17. Grand pronouncements about the effects of the difference between a +14 and a +17 are way overblown.
Expertise isn't bonus "bloat", and loaded language like that doesn't exactly foster genuine and respectful discussion.I don't. I find less bonus bloat preferable because it tends to open up more skills checks for more characters than just the specialist.
Expertise doesn't stop anyone from making any check. If your players don't make checks unless they're the best in the party at the activity, they're still going to do that when someone has +2 or +3 over them. Instead, what Expertise does is allow the low strength character to be good at athletics, or the low int character to be knowledgable or good at investigation, etc, and allow for the characters who are genius tier experts at a thing, in a simple and meaningful way.
That would be incredibly unsatisfying, IMO. I think most players would not enjoy that. Even a "reroll 1s" would be more satisfying than that. Or roll 2d10 rather than 1d20, or almost anything else I can think of to increase the frequency of successful checks.If I had to segway from a +bonus for expertise, i'd suggest to treat it like mini reliable talent. You can treat rolls of 4 or less as a 5.