No, it’s not. Usually if it happens I’ll let that player control an NPC, familiar, companion, etc.
That's better than nothing, but generally not enough. Your players are there to PLAY and play their characters. Making them wait for hours just to satisfy your (the DMs) sense is story, not ok in my book.
I think it's pretty clear - don't railroad. Don't let your (the DMs) story force a determined outcome.I don’t think this is well communicated, if that is what he means.
I got the sense early on (even posted it in in a thread here) that Travis was trying to get Bertrum killed. Subtle at first but became more obvious. This does impact the other players, because every resource spent on him is wasted. But the point is, it's not great for a home game.Not at all. “Bell’s Gambit”, as it were, doesn’t rob anyone of agency. I’m not sure what even leads to the idea that it does?
And that's the point. They are performing for an audience, not gaming.Eh, it depends. Liam and Marisha had a couple scenes where I was a little tired of listening to them drama at eachother again.
OTOH, there are many half hour long scenes that only involve one or two characters that my table has loved, because we are all big fans of each other’s characters and get that not all story beats can be shoehorned into group scenes, and don’t ever want to try to hurry those scenes up just because they don’t involve my character.
If you enjoy that in the group great. But again, most people in a home game come to play not watch other people play. Unless it's REALLY known to be ok, taking up a half hour of someone else's play time is just not great.
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