MostlyHarmless42
Adventurer
Oh for them it's more about decision paralysis. I have to be cognizant to not overload them with too many sidequests at once or they start having issues following the plot, so to speak.Yeah, the amount of control over game direction that be given to the players is very table dependent. Some players don't like it. Some GMs don't do it well (failing to give players sufficient understanding of the world being a very frequent source of of problem from what I read here and on other forums.)