Manbearcat
Legend
Refer to themselves as “Pro DM.”
No one related to this thread does that, of course.Refer to themselves as “Pro DM.”
I only have pro tips; totally different.No one related to this thread does that, of course.
I think 3 and 6 are the ones that annoy me the most. I was showing my wife the video just now, and had to stop where we got to the part talking about introducing characters.
Yes, waiting 3 sessions when you haven't agreed to this and were not actually down for it sucks.
So don't do stuff that affects player agency and participation without player consent.
Half of this advice would be more useful and less deleterious to the game of a narrative focused group, if it was replaced with "Use your words, and respect the agency and consent of the other people at the table."
Better advice would be, if you are going to wait to introduce a PC, give the player a way to engage with the game in the meantime, and if the player is unhappy with that idea, figure it the heck out and get them playing in a way that works for them, even if it weirds the story a bit.
Almost certainly, and I disagree strongly that what they did there would be bad in a home game.Keep in mind,
6 was, very likely, in direct response to Critical Role episode 3 and Travis's initial character. Because the youtuber wanted to keep it topical. So he was probably more emphatic than necessary.
To me, the video is too prescriptive to even be careful.And yes, much of the video could have been replaced with "talk to your group, figure out what they like - do that. Don't do what they don't like." and "keep it moving..."
But also, new players don't necessarily know what they like and don't like, so there - you have to be careful.
Hells yeah we do!No one related to this thread does that, of course.
Do people think there’s anything else that’s not on this list that should be? The things ‘pro DMs’ do that new DMs should avoid trying to emulate, at least during their initial games while learning the ropes?1. Long Monologues/narrative descriptions/cut scenes;
2. Focus too much on NPC talks;
3. Wait for the "perfect" moment to introduce a new/replacement PC;
4. Plan for Three hour long fights;
5. Putting the story before the game;
6. Have temporary characters that are planned to be killed off;
7. Allowing PVP or truly high tension Player moments;
8. Letting characters talk endlessly;
9. Setting expectations too high.
Some of the ones I've watched have the DM say what the characters are doing and that's a habit I see a lot of DMs pick up. The player will say something succinct in terms of their action and the DM will tack on a lot of description to it, going so far as to say what the character thinks, does, and says. It's like, you already control most of the game as DM, can you please leave something for the player to do?Do people think there’s anything else that’s not on this list that should be? The things ‘pro DMs’ do that new DMs should avoid trying to emulate, at least during their initial games while learning the ropes?
Edit: I don’t really watch the major games so I don’t know if this is something that happens or not but: homebrewing large chunks of original mechanical content, like classes or new magic systems and suchlike.