D&D General What did you think of the Stranger Things D&D game?


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As portrayed in ep 1 (all I’ve seen so far) of s4, “The Hellfire Club”.
I've only seen the first two episodes. I really loved that scene: it made both D&D and Basketball look like great fun, and hey, both are great fun. Sucks that one character is being put in the middle like he is, but that's some real drama.

I didn't think it was necessarily a realistic depiction, anymore than the basketball game was, but it was a good cinematic presentation, and added a lot to the DM character.
 


1) Vecna is not missing his whole left arm!

2) was there critical hit rules in the 80's ? I always thought it was more of a houserule thing that became a rule in somewhat recent editions.

3) Can an half-elf be a 14th level rogue? If we forget that there was no rogues back then.

and....it was so great. I immediately posted the Vecna Lives! from Dmsguild on our facebook group when I finished the episode.
 

1) Vecna is not missing his whole left arm!

2) was there critical hit rules in the 80's ? I always thought it was more of a houserule thing that became a rule in somewhat recent editions.

3) Can an half-elf be a 14th level rogue? If we forget that there was no rogues back then.

and....it was so great. I immediately posted the Vecna Lives! from Dmsguild on our facebook group when I finished the episode.
1e half-elves were unlimited in the thief class, so 14th level was okay.
 

So here's my issue...

A level 14 half-elf rogue gets a THAC0 equal to Elf, which is the same as a Fighter, Dwarf, or Halfling. So at level 14, her THAC0 was a -9-.

Which means a 19-20 is a hit because the best AC is -10, which pushes up the attack roll to a 19 or better.

Nog, Dustin's character, is a Dwarf and has THE EXACT SAME THAC0. (Unless he's either higher or lower level)

So why did the other gamers say "One in 20 chance" when it was, in fact, 1 in 10 or 2 in 20?!
 


So here's my issue...

A level 14 half-elf rogue gets a THAC0 equal to Elf, which is the same as a Fighter, Dwarf, or Halfling. So at level 14, her THAC0 was a -9-.

Which means a 19-20 is a hit because the best AC is -10, which pushes up the attack roll to a 19 or better.

Nog, Dustin's character, is a Dwarf and has THE EXACT SAME THAC0. (Unless he's either higher or lower level)

So why did the other gamers say "One in 20 chance" when it was, in fact, 1 in 10 or 2 in 20?!
Because they aren't very good at math?

I haven't watched the series, just making a guess based on the excerpt you described.
 

There were a number of flubs from a mechanics perspective in that scene indicating the writers were modern players, not players with experience in the 1980s.

  • Level 1 Dwarf?
  • Rogue?
  • Kukri?
  • Vecna missing an arm?
  • A rogue rolling percentile dice in AD&D - in combat? Maybe...
  • But someone rolling a d4, a d8 and a d10 (percentile) all at once? And then a d4, d6 and d10 at the same time?
  • How do the players know how many hps Venca has? Or that a powerful spellcaster in AD&D is going to be hurt, much less killed, by a weapon attack?
  • Odds of success are 20 to 1 - and the PCs are rolling one attack roll each, with no need for a damage roll on the 'critical hit' (assuming they're using alternate rules for critical hits from Dragon or another source)? That makes no sense unless Dustin's attack was irrelevant.
  • Most of the terrain and figures were time appropriate - but not quite all. And some of those dice did not look like 80s dice.

I'd love for someone to really get it right.
 
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