D&D 5E New Unearthed Arcana Today: Giant Themed Class Options and Feats

A new Unearthed Arcana dropped today, focusing on giant-themed player options. "In today’s Unearthed Arcana, we explore character options related to the magic and majesty of giants. This playtest document presents the Path of the Giant barbarian subclass, the Circle of the Primeval druid subclass, the Runecrafter wizard subclass, and a collection of new feats, all for use in Dungeons & Dragons."


New Class options:
  • Barbarian: Path of the Giant
  • Druid: Circle of the Primeval
  • Wizard: Runecrafter Tradition
New Feats:
  • Elemental Touched
  • Ember of the Fire Giant
  • Fury of the Frost Giant
  • Guile of the Cloud Giant
  • Keeness of the Stone Giant
  • Outsized Might
  • Rune Carver Apprentice
  • Rune Carvwr Adept
  • Soul of the Storm Giant
  • Vigor of the Hill Giant
WotC's Jeremy Crawford talks Barbarian Path of the Giant here:

 

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Works for me. Although it might not help the prehistoric feel.
You can't do prehistoric in 5e, since there is no extinction. Every jungle and plateau in the multiverse is infested with bloomin dinosaurs. Can't get away from them.

You could do transformer dinobots though.
 

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The argument is that it is actually you who does not like fun, because the argument, which tends to be quite elaborate and often gets heated, is that rolled stats overall decrease fun, rather than increase it.

The is unquestionably the majoritarian view at this point, I'd suggest. By a large margin too. I have to admit, I feel like, whilst it's narrower than people admit in terms of fun, but the way D&D handles randomized stats is at best, fun-neutral.

I mean, you say that but there's a reason clearly the vast majority of people use fixed HP gain and use stat array and point-buy. Every survey with a reasonable number of recipients I've seen in the last decade concurs on this, as did all the evidence from DNDBeyond. Going back to earlier editions, huge numbers of people who did roll stats or HP had house-rules or simply traditions allowing re-rolls of poor rolls, too. At this point truly random stats and HP are basically confined to the OSR and unpopular or optional approaches in more mainstream games.

Even serious 5E fans like you may have to admit some of your preferences are somewhat idiosyncratic.
I think you can say that the majority of EN World posters don't roll, but not necessarily the majority of 5e players. As has been said many times before, we aren't representative of much of anything.
 





I think having an extra +1 over someone else isn't really a big deal. Maybe have everyone roll stats, then record only the highest numbers to create an array, but, unless you actually rolled one of those numbers, you have to have a score 1 lower.
I think it's really group dependent on what is a big deal and what isn't. In the game that I play in we rolled stats and there are a few of us that rolled okay and a few that rolled really well...................................and nobody cares. My group doesn't suffer from stat envy, so we're all having a blast even though there are a few PCs with multiple +s over the others. If you play in a group that does suffer from stat envy, then you will need to come up with a method like the above or point buy/array to make the game fun.
 


I think you can say that the majority of EN World posters don't roll, but not necessarily the majority of 5e players. As has been said many times before, we aren't representative of much of anything.
Rolling really was for 0e and 1e where rolls didn't matter besides 8- and 16+.
 

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