James Gasik
We don't talk about Pun-Pun
There are ways to explain it, the way I always did was to point out that you actually make many attacks, feints, and parries during a turn of combat, the attack rolls are for those few which have the opportunity to bypass the opponent's defenses. Thus, limited use attack abilities require very specific openings to use, which is why you can't reliably use them more than X times per encounter or diem.
Combat has always been ambiguous and arbitrary, so getting hung upon this point has more to do with how people visualize combat. For example, recently, in another thread, I had to point out that "misses" in combat do not necessarily mean you completely missed, but more likely, that your attack was parried, blocked, or had the damage negated by your armor.
Despite this, many people still visualize missed attacks as just that.
Combat has always been ambiguous and arbitrary, so getting hung upon this point has more to do with how people visualize combat. For example, recently, in another thread, I had to point out that "misses" in combat do not necessarily mean you completely missed, but more likely, that your attack was parried, blocked, or had the damage negated by your armor.
Despite this, many people still visualize missed attacks as just that.