Vaalingrade
Legend
Actually doing things with some sort of tactical meaning is going to take a LOT of bleach to come out the same as being a stabbot.They come out the same in the wash.
Actually doing things with some sort of tactical meaning is going to take a LOT of bleach to come out the same as being a stabbot.They come out the same in the wash.
Building a dynamic combat system is going to come up against the same resistance was getting over the resource minigame addiction. Tradition! The ultimate poison.Though as @Mort says, much of the ultimate solution is actually to build more dynamic combat scenes, where "just attacking" isn't the optimal approach.
Building a dynamic combat system is going to come up against the same resistance was getting over the resource minigame addiction. Tradition! The ultimate poison.
They could make it an optional subsystem, so people can opt-in.Building a dynamic combat system is going to come up against the same resistance was getting over the resource minigame addiction. Tradition! The ultimate poison.
Here we go again! ~80's sitcom ending track~Maybe someone should pitch the idea of a modular game to WotC?![]()
That would require designing with an encounter schedule that doesn't waste the players' time... I mean 'provide challenge through attrition'.I guess maybe this might seem too superpowerish, but if everyone is playing 1-2 combats a day, there is no real fundamental difference in terms of gameplay X narrative. Always having a Rage ready is, imo, no different than having an infinite number of rages to use.
Correct, this would move the game to a "however many encounters you want" per day, which I much prefer.That would require designing with an encounter schedule that doesn't waste the players' time... I mean 'provide challenge through attrition'.
It's changed over the editions.:I would really like to know what other DMs are finding so harmful about the "5 min workday." Even reading this thread, and others like it, I just don't see where it becomes a problem. Surely if you're running a lot of dungeons, then you're probably going to have 5-8 encounters in that dungeon regardless. And if you're running a city or wilderness adventure, being pushed to the brink by combat isn't something I would expect the entire time, or to be the only thing that has the players stressed. And, if your table really loves D&D combat and only plays it for that, I would think 5E's boring monster design to be the problem, and not the nature of the resource game.
Yes.Compared to, just making a basic attack with a melee weapon turn after turn?