D&D 5E Favorite 3rd Party Campaign

Reynard

Legend
EDIT/UPDATE: I decided on converting Iron Gods (PF1E) for various reasons -- but please keep letting us know what's great out there, and why.

After a false start, I am looking to run a pre-designed campaign and am.hoping for recommendations.

I am familiar with and have run or played in most of the official 5E campaigns, so I am specifically asking about those put out by a third party. What's your favorite? What the elevator pitch? Why do you think it is a good campaign?

Extra points if it is available on Fantasy Grounds, but it is not necessary, but I should definitely be able to pick it up as a PDF (so the classic reprints/conversions from Goodman are out).
 
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Ruins of the Grendleroot by Mike Shea (sly flourish)

More like a collection of ten thematically related adventures that you could pick and choose from - a bit like Ghosts of Saltmarsh in that way.


ETA: I haven’t run all the adventures in this book but I do find his stuff generally very tight in terms of usability and design while also being very flexible for a DM to make calls at the table and adapt to the table’s preferred playstyle flavor. He’s a solid designer that has some great recommendations on his podcast/YouTube for tweaking some of the WotC published material, too.
 
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Reynard

Legend
Ruins of the Grendleroot by Mike Shea (sly flourish)

More like a collection of ten thematically related adventures that you could pick and choose from - a bit like Ghosts of Saltmarsh in that way.


ETA: I haven’t run all the adventures in this book but I do find his stuff generally very tight in terms of usability and design while also being very flexible for a DM to make calls at the table and adapt to the table’s preferred playstyle flavor. He’s a solid designer that has some great recommendations on his podcast/YouTube for tweaking some of the WotC published material, too.
Thanks. I am really looking for a full campaign.
 


Odysseus

Explorer
I'm currently running Rise of the Drow. Which I would describe as good, but needs a lot of work in places.
There is Zeitgeist , which was awesome. However I ran it with 4E. And I'm not sure how the 5E version is.
I have heard very good things about Empire of the Ghouls.
 

Rabbitbait

Adventurer
I'm currently running Rise of the Drow. Which I would describe as good, but needs a lot of work in places.
There is Zeitgeist , which was awesome. However I ran it with 4E. And I'm not sure how the 5E version is.
I have heard very good things about Empire of the Ghouls.
Am currently really enjoying Empire of the Ghouls.
 

iserith

Magic Wordsmith
Despite a few issues I had with it, I thought Banewarrens by Monte Cook was interesting. I hear it's being updated to D&D 5e.
 


Call From The Deep. Levels 1-12. Sword Coast stuff so if you’ve run your players through all the WotC stuff, it will be well trod territory. I’ve not run it myself, just deeply skimmed. Looks great, but can’t vouch for the little details, but if you’ve run all the regular stuff, you’re probably good at adapting. Has a FG option.


I like that it’s wide ranging and heavy nautical, and weird, and good breadth of monsters and challenges. Main baddies haven’t been featured in published stuff much, so there’s that too. Production quality for pdf is on WoTC level almost. Editing maybe not so much, but not distracting. Have no idea about the FG option‘s goodness.

i would also look at Baldman Games AL Moonshae stuff to possibly insert into the above or, if it’s more your speed, pretty easy to build a campaign out of. They’ve made a ton, most is great, good writers.
 

jdrakeh

Front Range Warlock
Stonehell Dungeon. It's designed for earlier editions of D&D via Labyrinth Lord, so you'll have some conversion work to do, but it's one of the few mega-dungeons that makes some kind of sense, IMO. I printed my own copy from a PDF years ago and ran it with Microlite D&D in Rob Conley's free Blackmarsh setting.
 

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