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D&D 5E New Spellcasting Blocks for Monsters --- Why?!

Maxperson

Morkus from Orkus
Because it isn't difficult for you, doesn't mean is easy for everyone. That is a very self-centered viewpoint. Not everyone has the same strengths and weakness. When someone tells you something is difficult for them, telling them "no, it is not," is pretty rude at the least. How about we listen and accept other's experiences.
Who has difficulty writing down or remembering a few spells? A combat is about 4 rounds. It's also just as hard to remember or write that a creature has cast a fireball spell as it is to remember that it used the fireblast ability. The excess spells don't need to be remembered or tracked, so that's not a point of difficulty at all.
 

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NotAYakk

Legend
Because it isn't difficult for you, doesn't mean is easy for everyone. That is a very self-centered viewpoint. Not everyone has the same strengths and weakness. When someone tells you something is difficult for them, telling them "no, it is not," is pretty rude at the least. How about we listen and accept other's experiences.
I mean, I don't find integrating a low degree polynomial over a closed interval to be difficult. If the coefficients are modest, I can do it in my head.

I think any game designer who puts that as a requirement to run a monster in D&D is not a game designer I'd want to use to get content for.

Working out of a I should upcast their 6th level spell to 8th or cast one of their 8th level spells is not something I want to be doing while running an epic fight, no more than I want to be solving integrals. Both are fun to do, but wrong context.

When running that fight, I want stuff to happen, players to be engaged, and my decision:impact ratio to be maximized.
 

Reynard

Legend
Supporter
It is a matter of taste, I think I made that clear though. For me, a lich is a minion master and having to deal with a 4 page statblock for the lich and all of its minion is probably to much. To be honest I would probably ditch the statblock and just improvise.

Also, I don't really want my end of campaign BBEGs to have more than a 1 page statblock if I can help it. I have made monsters with longer statblocks, but I wouldn't want to run them!
I appreciate that you feel that way, but I don't think your preferences are universal. Nor do I think it is necessarily a positive development to continuously reduce complexity for "ease of use." I think it continues the "MCUification" of the game. Granted, my preferences aren't any more "important" than yours, so the real trends will be driven by some combination of market research, fan feedback, and designer preference.
 

I mean, I don't find integrating a low degree polynomial over a closed interval to be difficult. If the coefficients are modest, I can do it in my head.

I think any game designer who puts that as a requirement to run a monster in D&D is not a game designer I'd want to use to get content for.

Working out of a I should upcast their 6th level spell to 8th or cast one of their 8th level spells is not something I want to be doing while running an epic fight, no more than I want to be solving integrals. Both are fun to do, but wrong context.

When running that fight, I want stuff to happen, players to be engaged, and my decision:impact ratio to be maximized.
"I want stuff to happen" is exactly it. I don't want my turn to be bogged down with trying to strategically determine which spell is the best to use with what spell slot. I want to be able to say "hmmm, Vecna does THIS now!" instead
 

SkidAce

Legend
Supporter
I think I am massively in the minority, because the more I follow this thread, the less I am concerned.

The new book is the 1st book that I didnt buy...not because I disapprove of the direction, but because in my view, its a repeat of monsters and races.

With my current philosophy, I modify most stuff anyway, don't mind looking up a spell prior to combat in case, and write it down on an index card (call it up on Beyond recently).

All I need to do is figure out caster level for "overall guidance" purposes, and the info in both books is functionally identical to me.

I.e. I will prep it, change it, and look spells up no matter which book its in.
 

Maxperson

Morkus from Orkus
The people who just told you they did.
I have trouble understanding how it's easy to track the use 5 abilities all usable once per day, but tracking the use of 5 spells all usable once per day is horribly hard to do. Would it help if they called it ability casting instead of spellcasting?
 

Eric V

Hero
I appreciate that you feel that way, but I don't think your preferences are universal. Nor do I think it is necessarily a positive development to continuously reduce complexity for "ease of use." I think it continues the "MCUification" of the game. Granted, my preferences aren't any more "important" than yours, so the real trends will be driven by some combination of market research, fan feedback, and designer preference.
His preferences don't have to be universal...just in the majority.

You seem to use "MCUification" as a pejorative (if so, I agree), but WotC would love for their game to have proportionate success as the MCU. That's actually what they are going for; it's present in the design goals and so now in how they are reviewing the game. Considering the goal was to create and maintain a high level of popularity, I feel this was inevitable.
 

billd91

Not your screen monkey (he/him)
It is a matter of taste, I think I made that clear though. For me, a lich is a minion master and having to deal with a 4 page statblock for the lich and all of its minion is probably to much. To be honest I would probably ditch the statblock and just improvise.

Also, I don't really want my end of campaign BBEGs to have more than a 1 page statblock if I can help it. I have made monsters with longer statblocks, but I wouldn't want to run them!
I just took the Mouthless One's stat block (as linked above), pasted it into Word, and without deleting any content got it down to 1 highly legible page. I can even grow the font a couple of points and it only becomes a page and a half.
 

Reynard

Legend
Supporter
His preferences don't have to be universal...just in the majority.

You seem to use "MCUification" as a pejorative (if so, I agree), but WotC would love for their game to have proportionate success as the MCU. That's actually what they are going for; it's present in the design goals and so now in how they are reviewing the game. Considering the goal was to create and maintain a high level of popularity, I feel this was inevitable.
I don't actually intend "MCUification" to be pejorative (and to be clear I certainly don't want to imply DCEUification would be positive). I merely use the term as shorthand for "make it broadly appealing, even if that means making it a little shallow and tossing out minutia where necessary."
 

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