Vaalingrade
Legend
It becomes a design ethos if you phrase it as 'Rulings over Rules'.game designer punting.
It becomes a design ethos if you phrase it as 'Rulings over Rules'.game designer punting.
2 pages is a lot for a monster statblock. 4 pages is probably to many for most people.4 pages of content can still be easy to read provided it is layouted in a useful way. I think A5E's stat blocks do that.
For me, possibly. I also don't see an Archlich as a culmination of a multi-year campaign. That would be the lich's bossIs 4 pages really too much for what is supposed to be the culmination of a multi-year campaign?
So 4 pages would be ok for the avatar of Orcus? Seems like a distinction without a difference.For me, possibly. I also don't see an Archlich as a culmination of a multi-year campaign. That would be the lich's boss
The point I was making is that I would consider something like this for an end of the campaign battle. An Archlich is not that for me, so I wouldn't want to have to deal with a 3-4 page statblock to run one. That is the distinction I was making.So 4 pages would be ok for the avatar of Orcus? Seems like a distinction without a difference.
Sure, but when it is "throw everything into a bag and don't check how it works together" it is one thing, and "don't try to cover every corner case with rules" it is another.It becomes a design ethos if you phrase it as 'Rulings over Rules'.
There's no real difficulty in tracking 3-4 monsters with spells and abilities. You just write down what you have used if your memory isn't good enough to remember. You have the stat block and you have a quick note. Easy peasy.You're comparing spell slots for players vs a DM having to keep track of 3-4 monsters with different abilities, some of which have spell slots as well. Novice DMs running a high-level one-shot like this Vecna one-shot are all but impossible in the old system. And many DMs on all social media have talked about how they feel they can finally comfortably use spellcasters as monsters now due to the new format.
I think an arch-Lich is exactly the kind of enemy that makes a campaign ender, which of course is just a matter of taste. So here's what we really need -- a "campaign BBEG" template that we lay on top of the "adventure BBEG" level enemies.The point I was making is that I would consider something like this for an end of the campaign battle. An Archlich is not that for me, so I wouldn't want to have to deal with a 3-4 page statblock to run one. That is the distinction I was making.
Because it isn't difficult for you, doesn't mean is easy for everyone. That is a very self-centered viewpoint. Not everyone has the same strengths and weakness. When someone tells you something is difficult for them, telling them "no, it is not," is pretty rude at the least. How about we listen and accept other's experiences.If you want to argue that this is a preference thing and you like one format over another, that's one thing. To argue that it's difficult to keep track of a few spells used isn't really a solid argument, though.
It is a matter of taste, I think I made that clear though. For me, a lich is a minion master and having to deal with a 4 page statblock for the lich and all of its minion is probably to much. To be honest I would probably ditch the statblock and just improvise.I think an arch-Lich is exactly the kind of enemy that makes a campaign ender, which of course is just a matter of taste. So here's what we really need -- a "campaign BBEG" template that we lay on top of the "adventure BBEG" level enemies.