Thank you for responding, but that absolutely did not answer the question for me. Actually, I am bit more confused. However, that is OK. I should stop wandering into other people's conversations!It's just another example of how people are reading into the game and confusing common patterns with design intent. A lot of the core things that are upsetting a subset of players/DMs never actually existed. The adventuring day isn't broken because a table can't maintain the 6-8 average because that doesn't exist. The length of combat isn't supposed to be approximately three rounds because that is solely for calculating offensive CR. NPCs changing format isn't moving away from some underlining design paradigm because the vast majority of them are put together with a top/down approach meaning they start with theme, feel, and flavor and smooth out the the fit n finish until it's close enough. It's apparent because you can see it in the way NPCs glaring breaks in pattern from when they got to the end and realized it was off. Thanks to the fact they don't have anything solid to meet they just changed some numbers and called it good.