There's the other side of that where you have umpteen encounters because a couple short rest class players force a short rest every encounter or two & either everything dies a pointless & instant death or everything is jacked up to beyond lethal CRs so everyone has more trouble with saves/ac & long rest classes are screwed trying to make do with lesser resources/decide the perfect time to use their big gun while the warlock & such are doing things like casting the same fireball long rest classes have but doing it every round to ensure that the big gun is no big deal when the perfect time comes alongOh it falls apart.
If you condense a whole days worth of encounters down to 2 encounters, it is very likely either all your long rest PCs can expend 40% of their resources or your party TPKs.
edit: this one annoys me more as a GM because there's no good way for me to deal with it & insulate the long rest classes from nova>rest>nova given the structure of 5e's rules.
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