D&D 5E Are Per Rest Resources a Hindrance?


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payn

He'll flip ya...Flip ya for real...
I always remember as the custom wounds system I borrowed from a friend runs on HD.


The main group I play with has a pair who always screw up the encounters. So we frequently see how 5e gets wacky when you drop down to 2 encounter or 15 encounters a day.
o_O
 

Oofta

Legend
I will never understand how the fighter having four base superiority dice per short/long rest is too complicated. I've played with people who can't grasp the concept of Proficiency Bonus after 6+ sessions who still at least grasp onto the idea of a dice pool you can roll sometimes.

It really feels like the people who argue for simplicity think that anything, absolutely anything that requires any amount of effort is too complex.
I don't get it either, I still see it.

On a related note, I believe WOTC stated that one of the reasons they bought DndBeyond was to see what people actually played. So they have (or will have) a better idea of what appeals to people and what classes and options are chosen than we do. We only get a few summary reports, we don't have the whole picture.
 

Oofta

Legend
Again I think the core issue is that 5e more or less designed around having 6-8 encounters and 2 short rests between long rests.


So the game falls apart if the DM doesn't metagame out 5-9 encounters and 1-3 short rests and the players don't manage resources under the same expecattion. Ultimately the fighter only has 3* Action Surges and Second Winds a day but only 1 of each at any time. And any resources gained by subclasses tend to be of lower power and few in number as well. Rogue is worse as the class has ZERO additional resources beyond HP and HO and relies on long term sections or DM gifted situations to get spotlight

Again there are many solutions. 4e tried putting everyone on the same schedule. Late 3.5 offered TOM and TOB classe.

There are many options. The first step is the community admitting thay other have an issue and allow WOTC to give solutions.

* Until level 17
I don't think the game falls apart. I can only speak from personal experience that it works reasonably well for me and the people I play with. That doesn't mean that there are not alternatives could potentially be better. We'll see what happens with the anniversary edition, if anything.
 


Minigiant

Legend
Supporter
I don't think the game falls apart. I can only speak from personal experience that it works reasonably well for me and the people I play with. That doesn't mean that there are not alternatives could potentially be better. We'll see what happens with the anniversary edition, if anything.
Oh it falls apart.

If you condense a whole days worth of encounters down to 2 encounters, it is very likely either all your long rest PCs can expend 40% of their resources or your party TPKs.
 


Oofta

Legend
Oh it falls apart.

If you condense a whole days worth of encounters down to 2 encounters, it is very likely either all your long rest PCs can expend 40% of their resources or your party TPKs.
I've played and run games up to 20. It didn't fall apart for us. It may fall apart for you.
 

Minigiant

Legend
Supporter
I'm not sure how that's falling apart.

The game breaks.

Falling apart isnt necessary a bad thing. The game's resting mechanic should only work in the range it was and is designed for


The question and the one WOTC wants to know by buying DDB and asking in surveys, was 5e designed in the range or rest that D&D fans want and which percentage of that want which schedule.
 

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