GMforPowergamers
Legend
when we do the gritty long rests we remember... but the default game is just so easy to forget.Thats one of those rules nobody follows.
when we do the gritty long rests we remember... but the default game is just so easy to forget.Thats one of those rules nobody follows.
Oh, I thought gritty long rest was like 6 weeks of bed rest between adventureswhen we do the gritty long rests we remember... but the default game is just so easy to forget.
I always remember as the custom wounds system I borrowed from a friend runs on HD.
The main group I play with has a pair who always screw up the encounters. So we frequently see how 5e gets wacky when you drop down to 2 encounter or 15 encounters a day.
I don't get it either, I still see it.I will never understand how the fighter having four base superiority dice per short/long rest is too complicated. I've played with people who can't grasp the concept of Proficiency Bonus after 6+ sessions who still at least grasp onto the idea of a dice pool you can roll sometimes.
It really feels like the people who argue for simplicity think that anything, absolutely anything that requires any amount of effort is too complex.
I don't think the game falls apart. I can only speak from personal experience that it works reasonably well for me and the people I play with. That doesn't mean that there are not alternatives could potentially be better. We'll see what happens with the anniversary edition, if anything.Again I think the core issue is that 5e more or less designed around having 6-8 encounters and 2 short rests between long rests.
So the game falls apart if the DM doesn't metagame out 5-9 encounters and 1-3 short rests and the players don't manage resources under the same expecattion. Ultimately the fighter only has 3* Action Surges and Second Winds a day but only 1 of each at any time. And any resources gained by subclasses tend to be of lower power and few in number as well. Rogue is worse as the class has ZERO additional resources beyond HP and HO and relies on long term sections or DM gifted situations to get spotlight
Again there are many solutions. 4e tried putting everyone on the same schedule. Late 3.5 offered TOM and TOB classe.
There are many options. The first step is the community admitting thay other have an issue and allow WOTC to give solutions.
* Until level 17
Malik and Larry broke the off switch to the machine that produced stereotypical police golem security constructs in a wizards tower.
Oh it falls apart.I don't think the game falls apart. I can only speak from personal experience that it works reasonably well for me and the people I play with. That doesn't mean that there are not alternatives could potentially be better. We'll see what happens with the anniversary edition, if anything.
I'm not sure how that's falling apart.Oh it falls apart.
If you condense a whole days worth of encounters down to 2 encounters, it is very likely either all your long rest PCs can expend 40% of their resources or your party TPKs.
I've played and run games up to 20. It didn't fall apart for us. It may fall apart for you.Oh it falls apart.
If you condense a whole days worth of encounters down to 2 encounters, it is very likely either all your long rest PCs can expend 40% of their resources or your party TPKs.
I'm not sure how that's falling apart.