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"You've got it all wrong, Old School is..."
...anything I remember with fondness.
...anything I remember with fondness.
Oh I agree - I actually dislike the name "Old School" as a brand precisely because it's kind of meaningless in that respect. As this thread shows - ask a dozen people what Old School means in RPGs and you'll get 14 different answers.except even that... is that style 1e only, or 1e and 2e? what about early 3e?
EVERY EDITION has a play style and as I pointed out in my "maybe I was always playing 4e" thread the style of play also is something that went table by table...
I wouldn't say they're drawn to "D&D specifically" because they are good at story and drama, rather they're drawn to RPGs...and because D&D effectively is the RPG industry it happens to be the first thing they encounter so end up there rather than playing games that are more focused on story and drama. Over the years D&D has morphed into a less challenging, more easy going, more "story-focused" (by D&D's standards) game. But it's lightyears behind actual storygames in that regard.I don't think that's true. A lot of actors and writers are drawn D&D specifically because they are good at story and drama.
In my experience most are bad at that stuff. Some rare few are decent. The ones that are good at story and drama don't tend to stick with D&D because it's so bad at story and drama...unless of course they go on to launch a YouTube channel, a Kickstarter, and release an animated show. But that's the exceedingly rare exception that proves the rule.Clearly some D&D players are bad at that stuff, but some are very good. Most are in between.
Games that are "more focused on story and drama" tend to have rules to compensate for players being bad at story and drama. Actors don't want rules to get the way of the performance, so D&D, which doesn't rulify that aspect, is ideal.I wouldn't say they're drawn to "D&D specifically" because they are good at story and drama, rather they're drawn to RPGs...and because D&D effectively is the RPG industry it happens to be the first thing they encounter so end up there rather than playing games that are more focused on story and drama. Over the years D&D has morphed into a less challenging, more easy going, more "story-focused" (by D&D's standards) game. But it's lightyears behind actual storygames in that regard.
In my experience most are bad at that stuff. Some rare few are decent. The ones that are good at story and drama don't tend to stick with D&D because it's so bad at story and drama...unless of course they go on to launch a YouTube channel, a Kickstarter, and release an animated show. But that's the exceedingly rare exception that proves the rule.
Don't do that! What if they're telling the truth?Huh. I'll have to tell my AD&D group that we're all liars and that we haven't actually been playing that way since 1978. They'll all be shocked. They started with AD&D before me. I joined their group in 1984.
IME there are two main views based on RULES ALONE, which would be pre-Greyhawk D&D (before the thief) and pre-OA 1e AD&D, plus Holmes Basic and B/X (classic Moldvay).This has come up a couple times recently, so I am just curious what the EN World community at large consider "old school" in context of D&D. In the poll, answer when the LATEST part of the Old School is (so if you pick Mid1980s, it assumes everything before that is also Old School.)
Yeah, I started playing D&D in 1975. I don't really recognize what they are playing. It seems nothing like the ethos and approach to play that we had, anyway. I can't speak for inventors of D&D by any means of course. In our day it was all pretty much pure gamist play. So, the 'past that wasn't entirely true' certainly seems apt! In fact in terms of things like 'rules lite' or 'invisible rulebooks', or simulationist play as a general concept you'd have pretty much just gotten some weird stares and maybe a few hearty laughs at your silliness. There are some things they may also get right, to a degree, but overall I think they've just invented a modern form of play that pleases them and then some people tried to claim it was somehow more authentic or something than whatever us revisionists play nowadays. I bin that last part roughly with the people who insist their paleo diet is the 'right way to eat', etc.When I use the term Old School, I tend to have in mind the culture typology used in the Six Cultures essay. To quote:
To me, this is what old school is about. Much like the Renaissance actually based itself off of an imagined classical past that wasn't entirely true, the Old School that the OSR harkens back to is an imagined past developed out of rules-lite, simulationist style of play. I'm not saying something similar to this playstyle didn't exist back in the 70s and 80s as well, but I think the typical OSR concern about invisible rulebooks and emergent stories is a recontextualisation of old rules IMO. So to me, Old School is more an imagined past that's created by an amalgamation of B/X (but not OD&D's tournament style play), AD&D 1E and High Gygaxian simulationism. But to me, Old School is less about those and more about OSR, OSRIC and a modern "return" to the old rules.