If you had to build a system, what stats would you put inside ?


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Well, I wouldn't be able to answer in such a super general way. I mean, you'd probably like to be able to answer questions about general characteristics of a character, but its surprisingly easy to do without. I think what needs to go into a game is ENTIRELY dependent on what you want to get out of play.
 

Well, I wouldn't be able to answer in such a super general way. I mean, you'd probably like to be able to answer questions about general characteristics of a character, but its surprisingly easy to do without. I think what needs to go into a game is ENTIRELY dependent on what you want to get out of play.
Ditto! You'd first think to the game you have in mind and afterwards you'd deploy it by means also of the stats... For instance i made up my FRPG and defined 4(+1) stats because i did not need too many definitions of the persona. Be sure to do a checklist of all the main rules/game mechanics you want to use before and then design the character via the useful stats!
 






I think that knowledge is included in impersonate
Impersonate (or disguise) as a stat makes no sense to me. It's a skill.

In a system where stats influence skills, you could make arguments for it to be influenced by stats that reflect intelligence and force of personality, and possibly even appearance (where an average appearance is actually a benefit; very ugly or very attractive characters would find it harder to pass themselves off as someone else, or blend in)

Re: the original question, as others have said, it depends on what you want to accomplish in the system. Usually, you'll have the basics for physical abilities (Strength and Dexterity/Agility, maybe a separate stat for health like Constitution or Stamina) and mental abilities to reflect education, intuition, problem solving, willpower and force of personality. Many systems just have Intelligence and leave everything else up to skills, roleplaying or some other special feature of the system, like Feats/Edges.

Then you've got games like Paranoia, which doesn't have an Intelligence score perse, but does have game specific attributes of Moxie, Chutzpah and Mechanical Aptitude. These are part of the character stats in the game for specific game play reasons.

Call of Cthulhu has Sanity, which is again to facilitate a specific mechanism in the game that wouldn't be appropriate for a lot of other games.
 
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