If you had to build a system, what stats would you put inside ?


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To me, Str equals damage dealing.
Then, Str means violence, which isn't a noble attribute is it ?
( One thing at a time, ok ? )

So, your game won't have violence in it?

Or will violence not have a stat associated with it? Because if it does, then by your reasoning, that stat won't be "noble", no matter what you call it.

Again, Strength can also be about lifting and moving things, carrying capacity, certain athletic activities and fitness, and in some games, things like intimidation or health. It's also often used for non-lethal violence, like grappling and wrestling. In one game I play, it's used to fuel spellcasting.
 

Ok , so Str means violence, and so isn't noble; for this reason it should not have a place among the stats from a/my system.
Good!
Now we know what requirements should a stat have ( I beg your pardon for the barrier language ) to get assigned.
Of course violence does exist, but it is for low levels fighters; martial artists ( take a look at Aikido) don't encourage violence.
 

Physical; being Size, Quickness, and Build
Mental; being Knowledge, Learning, and Adaptability
Meta; being Magic, Soul and Luck

Feel there are some others
 


So there would be an overall level ( your class level ) that gives bonuses to every roll,
A stat level, which gives bonuses to the stat skills,
And an individual skill level, that gives bonuses to that skill
 


If it's a D&D clone or near-clone then Str, Dex, Con, Int, Wis, Cha. As far as I can see, those six stats are one of the genuinely sacred cows of the game.

Otherwise, I'd go with three: Body, Mind, Soul.
 

If it's a D&D clone or near-clone then Str, Dex, Con, Int, Wis, Cha. As far as I can see, those six stats are one of the genuinely sacred cows of the game.

Otherwise, I'd go with three: Body, Mind, Soul.
Oui, body/mind/soul...
To reach holiness ( the seventh day i.e. the level 7 ) you add 1+2+4;
I do think that the 1 is the soul...
 

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