AbdulAlhazred
Legend
No, not really. I mean, generally speaking its like any RPG where things should 'follow from the fiction'. Obviously its possible to have some sort of 'comes out of left field' thing. If you examine the Dungeon World agenda and principles of GMing what you find is, the characters are mostly at the center of things. While the game has techniques (fronts) to have a 'living world' that is going on around you, the PCs are the stars of the show.Does the GM always have to give hints as to what's about to happen? And do consequences always have to be immediate?
Consequences need not be immediate at all. A front could manifest a 'Doom' (a move related to a danger, which is some sort of NPC or something) due to the fact that the PCs didn't bother to address some Grim Portent 3 sessions ago.
Well, I think that kind of thing is fine. Dungeon World is a bit more focused on how the PCs are dealing with these threats and whatnot than maybe some other PbtAs are. I think in some games things might tend to be more immediate and focused. A danger could manifest in DW for the reason you specify, though the exact timing of its appearance would be gated by the GM getting a 'hard move', though a 'grim portent' could show up as a soft move.Could the PCs killing a character in one session, result in an ambush a few sessions later by yet unseen characters that want revenge for that death? Does the GM need to tell the players that an evil wizard is magically watching them?
I think DW is a pretty flexible game this way. I think other games, like BitD pretty much represent this sort of thing in a bit more formal ways, but the mechanics are designed so they WILL happen. BitD particularly is that sort of game, people are always moving against you, there are forces in the world, they are not your friends.These aren't must-haves, I'm just curious where the boundaries are.
Dungeon World has hit points, and DR. Your average orc obviously has certain stats, some orcs could be tougher, so they probably have higher DR (armor), maybe somewhat more hit points, and possibly nastier moves and damage. DW also has a lot of 'tags' that you can apply which bring in certain effects. DW is a FICTION FIRST AND LAST game, so definitely whatever the orc does and what happens to it is rooted pretty closely into the fiction, thus you might defeat even a tough monster by some clever problem solving (IE getting it to fall in a pit or something).As for the combat, if one orc is tougher than another, does that just affect the player's roll then? As it sounds like there is no health stat equivalent in that game.