yup and it is super engranded in a lot of us to edition war
right... so lets try to be constructive (and I appertiate you are)
I think that is pretty much the answer... 6 ability scores something called a save, something called AC some variant of Hp and it mostly using d20s is about it... anything with that and the D&D fluff around it is D&D
man I miss martial characters just 'getting things they could use'
that I think is a better example... I doubt many people had an issue with cleave.
artful dodger rogues moving targets around the field and warlords removing conditions or letting someone spend HD are normally the more major issues... but damage on a miss was big too... but it all started with this low level issue
At-Will ✦
Martial,
Weapon
Standard Action
Melee Or
Ranged Weapon
Requirement: wielding
crossbow,
light blade, or
sling
Target: one creature
Attack: Dexterity vs. AC
Hit: "1[W] + Dexterity modifier + Charisma modifier damage.
"Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level
edit: the biggest thing I heard was that even with such a simple concept "How can you add charisma to damage, isn't that just a spell" that drove some away...
there was also a rogue daily that if slide a target 5ft, but if you were an artful dodger subclass instead moved you 5xcha mod ft and people freaked out about how a rogue could force an enemy to move 15-20ft
The thing is over 30ish years I have seen this in every edition... and I have seen creative uses of powers in 4e (it even had rules in the DMG on HOW to rule that sort of thing.
overall look at the middle earth 5e book, the classes are different, there are different rules, and ideas (shadow, journey, and audience) but it is just D&D
if you go back to 3e and the D20 system you will find WW2 D&D superhero D&D and Cowboy D&D all with very different rules but all D&D non the less (Stargate D&D was the best)