The post by
@vincegetorix got me thinking about D&D and all the iterations/house-rules I've done since I started playing 5E to make it into the D&D experience I really want to enjoy.
When I asked for further details on the above post, this was the response:
Now, a while ago I explored the idea of fewer hp but you get them all (or most of them) back after each encounter. My reason then was because out of combat healing was so abundant each new encounter the PCs typically had 85-100+% of their hp. It got me thinking:
why not just cut out the middle man (healing after the battle) and restore PCs to full hp after each encounter?
Not surprisingly, some people then commented: sounds a lot like healing surges and such from 4E (which I never played...). This must (at least in part) be the 4E mentality
@vincegetorix mentioned.
Thinking about this more and more, and returning to prior ideas I've had (generated from other games), did get me wondering:
How much could you change D&D (5E as the current version) and still feel like it is D&D?
UPDATE: Given some of the responses... My question is focused on 5E, and changes to it, that would make the next iteration NOT feel like D&D? (So, references about prior versions isn't really the intended thrust.)
I realize this is a very broad question, and somewhat rhetorically honestly as I am just voicing my thoughts, but if anyone cares to weigh in and share your thoughts, please do and thanks for reading.
FWIW, I'm sure I'll be back with further thoughts...