Mind of tempest
(he/him)advocate for 5e psionics
evil anti-druids I think were what they were.There were evil Druids in 3e, as I recall. Blighters, I think they were called.
evil anti-druids I think were what they were.There were evil Druids in 3e, as I recall. Blighters, I think they were called.
Blighters were ex-druids.There were evil Druids in 3e, as I recall. Blighters, I think they were called.
This.Blighters were ex-druids.
Evil druids still revered nature. Blighters hated nature therefore losing their druid magic.
Not a rule in 5e. My druid gained his powers from studying the stars.A druid hating nature makes no sense since nature is were it gets its powers.
The they have a focused combat mode. No need for them to have a particular emotional state.That's like a barbarian who never gets mad.
Nature is always out to hurt the druid. Animals see the druid as food. Plants have spikes, poison or both. The druids has powers to protect himself against nature.A druid hating nature makes no sense since nature is were it gets its powers.
Woah. That's one that I want to roleplay. The rage is like Super Mario Bros. catching a star. Good idea!That's like a barbarian who never gets mad.
I think that'd be cool. Heck, I'd give them a list of spells they treat as rituals in exchange for expanding some GP worth of components. Pass Without Trace? Spend some special material per target and ten minutes and here we go. Cordon of Arrows as a ritual? Sure, but you lose the arrows you use for it.Also, just for something no one will like, I’d have rangers only able to do ritual spells. Or at least, nothing in combat, everything takes 10 seconds minimum. I feel like magic yes, but only rituals of the forest magic, mostly practical healing and protective ward and buff stuff.
Eh, you got more than enough feats for that in 4e if you wanted to. Otherwise the Ranger was like a blender of death.The 4e ranger still more or less needed to take Ritual Caster to travel, travel, and survive if the DM wasn't being extremely generous. All the naturey stuff were rituals.
Yeah because it's too story reliant and you end up sucking when facing something else. It's a fun conceit for a story (see the -inexplicable- popularity of Goblin Slayer) but it doesn't work if you're expected to face multiple types of enemies like in a game.but one of the few consistent themes that has managed to stick throughout the editions is that the Ranger is a specialist that can take down a specific type of creature better than anyone else. There has been an effort to diminish this for reasons that everyone here can infer, however.
Yeah and that's fine. Beast Taming as a class feature is fine... the problem is the animal itself should not be considered a class feature. It's design weight becomes too unwieldy and hard to balance and the Ranger shouldn't be one character with two bodies (including a squishier one). Taming animals should be treated as hiring a sidekick, only you pay them in food and scritches instead of money.Outside of D&D, the big ranger Thing is being able to tame creatures. People come into the game expecting to have them.
D&D's been unable to stuck a landing on how it does rangers, so other fictions are what people draw from and the animal companion is a big part of those.
Why not? Don't tank con, take the toughness feat if you're human or do a hill dwarf fighter (they also get a +1 to HP). Expertise in survival and stealth. Take the scout subclass. Poof: martial ranger archetype.Druids would have the civilization magic needed to effectively track anything. Druids tend to not be willing to corrupt or strangle nature to do their job nor utilize civilized, mechanical, or man-like magics.
Fine is not good. The ranger can track who leaves no tracks, hide from who sees all tracks, and withstand all the danger of nature.
How many resists do fighters have access too?
A rogue can't be made to be tough and have hunting and survival features.
Pretty much the same except you'd probably take the prodigy feat to bump up survival.A fighter can't be built to get stealth, hunting, and survival features.
What makes the ranger is that it picks parts of the 4 core class archetypes that cater to its job. It's essentially a "4 Way Multiclass"
That's why ranger types are the best solos in MMOs. They have parts of a whole party in the single class.
Done both.A druid hating nature makes no sense since nature is were it gets its powers.
That's like a barbarian who never gets mad.
The scout rogue can't track or survive supernatural threats and obstacles.Why not? Don't tank con, take the toughness feat if you're human or do a hill dwarf fighter (they also get a +1 to HP). Expertise in survival and stealth. Take the scout subclass. Poof: martial ranger archetype.
Nearly as many HP as most rangers who also probably want to put a fair amount into wisdom for spells
Same as scout rogue, the fighter can't handle ranger stuff post Tier 1.Pretty much the same except you'd probably take the prodigy feat to bump up survival.
On the other hand not sure what you would need for "hunting" other than survival for tracking, stealth to get close and probably a decent ranged option.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.