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D&D General What is a Ranger? A miserable pile of secrets! (+)

What is a Ranger? (pick up to 3)

  • Archery! Rangers and Bows. They just make sense.

    Votes: 48 40.0%
  • Dual wielding! Just like Drizzt taught me!

    Votes: 8 6.7%
  • Nature! But none of that magic crap, more like, "hey, that's poison oak, don't touch that"

    Votes: 67 55.8%
  • Magic! Like a mini-druid. Maybe poultices. Plants and animals are friends! With magic!

    Votes: 27 22.5%
  • Animal companions! Just like Drizzt taught me!

    Votes: 21 17.5%
  • DPS! Damage on damage on damage. Doesn't matter how, just keep magic out of it! They're martial!

    Votes: 10 8.3%
  • Favored foes! The "X killed my family" trope is due for a comeback! You'll see! You'll all see!

    Votes: 13 10.8%
  • Stealth! Stalking through the woods, unseen, unheard, unsmelt. This is the way.

    Votes: 58 48.3%
  • Aragorn! Just being Aragorn. That's all it ever was.

    Votes: 39 32.5%
  • Rogues! Just replace buildings with trees

    Votes: 8 6.7%
  • Monster Hunting! Toss a coin to your Drizzt!

    Votes: 29 24.2%
  • Environmental Adaptation! A Drizzt of all seasons!

    Votes: 10 8.3%
  • Magical Weapons Combat! Look I don't even know at this point

    Votes: 1 0.8%
  • Katniss! Dump Strider in the past! The future is catching fire and mocking jays!

    Votes: 2 1.7%

James Gasik

We don't talk about Pun-Pun
Supporter
When people bring up concepts about pets being impossible to balance in DnD, have they ever just considered that we just haven't put enough effort into making them work? There is no such thing as an unsolvable design problem in TTRPG.
This is true, but given the problems involved, I think making an animal companion a core class feature instead of something bolted onto a class might allow you more design "breathing space", so you don't have to worry as much about the companion being overpowered.

I'd rather have a class with less features but a cool pet, than a class with tons of features and a glorified familiar, personally.
 

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I think a lot of the flavour @Ruin Explorer is talking about is coming from anime. A big influence on many players new to D&D, and for which cute pets are a major trope. Most obviously, Pokémon.
It predates anime, really, though I'm sure Pokemon and so on have a continuing influence, I think the "summoner"-type class is a different archetype D&D doesn't have, though most full casters can do a credible job there.

Summoner and Ranger are different archetypes and bringing in creatures to fight for you is different to having a permanent pet.
 




Mind of tempest

(he/him)advocate for 5e psionics
That's not a real problem. The same could be said for the vast majority of classes. This whole thread is about deciding which of the core ideas it encompasses to build off.
look a spell-less wilderness guy is a fighter, a half caster has more to it but lacks any core the ranger is a Hodge podge of ideas.
 


payn

He'll flip ya...Flip ya for real...
This is true, but given the problems involved, I think making an animal companion a core class feature instead of something bolted onto a class might allow you more design "breathing space", so you don't have to worry as much about the companion being overpowered.

I'd rather have a class with less features but a cool pet, than a class with tons of features and a glorified familiar, personally.
Oh man, please don't make the ranger a pet class.
 

Mind of tempest

(he/him)advocate for 5e psionics
So is Sorcerer, Druid, Cleric, Warlock, Artifcer, and so on. Sorcerers identity is literally pulled out of WotCs ass lmfao
fair but the idea for the druid, cleric/warlock (both are Theurgy and hare honestly the something just the western idea has split them.) seems to have stabilized into something we get and artificer is just a wizard who hung out with engineers too much and went from there.

Oh man, please don't make the ranger a pet class.
then what should the ranger be then what makes it sufficiently different that it should not become a sub-class?
 

look a spell-less wilderness guy is a fighter, a half caster has more to it but lacks any core the ranger is a Hodge podge of ideas.
That's gibberish. Ranger is a real archetype that exists in fiction and media far beyond D&D. The key elements, when it comes down to it, are Nature, Archery and Stealth, and Fighter doesn't cut it, because none of those are key things for Fighters.

Yes D&D's Fighter design is too broad. That's a problem, but it's not a problem for today. Any future Fighter design should be narrower. You should not be able to make a Walmart Ranger with the Fighter class, really.
 

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