D&D 5E Stormwreck Isle Starter Sets show up in the wild!


log in or register to remove this ad


Burnside

Space Jam Confirmed
Supporter
Where in the world is the location of Stormwreak Isle.

Island off the Sword Coast; nearest city seems to be Neverwinter. On the overland map, a section of the Sword Coast is visible to the east of Stormwreck Isle. No Sword Coast settlements are included, but the High Road is marked on it.

Bahamut, Tiamat, and Orcus are all referenced in the adventure.

Most of the backstories for the pre-gens have them coming from Neverwinter.
 
Last edited:

Short rest is short rest. The fighter's Action Surge and the cleric and paladin's Channel Divinity both recharge on a short rest. The rulebook has short rests in it and they are "at least one hour" as they always were.
No. Arcane recovery is not a short rest power. Not at all. Sorry.
But thanks for telling me about short rest powers like channel divinity, which is a short power.
 



darjr

I crit!
Finished reading the adventure last night. It's very, very good.

I would say hands-down better intro to D&D than Dragon of Icespire Peak. It consists of a home base, three adventure sites, and three "random encounters" to be used when traveling around the island. All three adventure sites are much more thoughtfully written and fleshed out than anything in DoIP, and each site has an interesting story and the roleplaying opportunities across the board are much stronger.

I'm not sure if it's better than Lost Mine of Phandelver. I would have to run it. It does some stuff better - more role-playing opportunities, better NPCs, richer story. But Lost Mine of Phandelver makes players feel like they have completed a mini-epic and gone from level 1 to 5. Dragon of Stormwreck Isle will make players feel like they have done three pretty self-contained fun adventures, met some cool NPCs, and seen some neat stuff. It's probably 4 4-hour sessions, whereas LMoP can easily take 10-12 4 hour sessions.

The third and climactic adventure site in Dragon of Stormwreck Isle is the weakest of the three, with a BBEG who could easily get curb-stomped in one round by the recommended 4-5 level 3 characters, particularly if they roll well in initiative, and an interesting ritual set-piece combat encounter that, as written, most players would never see since they'll prevent it from ever starting. I suspect a lot of DMs will be tweaking this chapter to offer more of a challenging conclusion. The two earlier adventure sites are both really, really good.

I would say that Dragons of Stormwreck Isle is a good enough adventure that it's worth the price of admission on it's own. If this was your first D&D adventure, you're probably going to have a really good time.
interesting about the ritual. Thanks. This makes me pretty happy.
 

You use it during a short rest, which kinda shows that short rests exist. Yes at all. Sorry.

I don't doubt that short rests will still be in the 24 revision. But arcane recovery recharges at long rest. It just happens to be used during a short rest.
Is it that difficult to grasp?
I just wanted to see a real power that RECHARGES on a short rest...
 


Parmandur

Book-Friend
Finished reading the adventure last night. It's very, very good.

I would say hands-down better intro to D&D than Dragon of Icespire Peak. It consists of a home base, three adventure sites, and three "random encounters" to be used when traveling around the island. All three adventure sites are much more thoughtfully written and fleshed out than anything in DoIP, and each site has an interesting story and the roleplaying opportunities across the board are much stronger.

I'm not sure if it's better than Lost Mine of Phandelver. I would have to run it. It does some stuff better - more role-playing opportunities, better NPCs, richer story. But Lost Mine of Phandelver makes players feel like they have completed a mini-epic and gone from level 1 to 5. Dragon of Stormwreck Isle will make players feel like they have done three pretty self-contained fun adventures, met some cool NPCs, and seen some neat stuff. It's probably 4 4-hour sessions, whereas LMoP can easily take 10-12 4 hour sessions.

The third and climactic adventure site in Dragon of Stormwreck Isle is the weakest of the three, with a BBEG who could easily get curb-stomped in one round by the recommended 4-5 level 3 characters, particularly if they roll well in initiative, and an interesting ritual set-piece combat encounter that, as written, most players would never see since they'll prevent it from ever starting. I suspect a lot of DMs will be tweaking this chapter to offer more of a challenging conclusion. The two earlier adventure sites are both really, really good.

I would say that Dragons of Stormwreck Isle is a good enough adventure that it's worth the price of admission on it's own. If this was your first D&D adventure, you're probably going to have a really good time.
Who wrote it?
 

Remove ads

Top