Ruin Explorer
Legend
Like every other RPG?How do we propose to have characters interact without their environment without determining if they notice things?
I mean, dude, I know you've played a lot of RPGs. About 95% of RPGs either don't have Perception or a close equivalent, or do, but it's very rarely rolled, not rolled any tested constantly.
2E didn't have this. It just some situation-specific checks and you talked your way through it. Perception is a boring and wildly overused skill that's 90% passive and reliant on a couple of PCs in the party having it at a high level. Those PCs don't do anything interesting or cool with it, they passively ensure the party gets told stuff.