GMforPowergamers
Legend
i do that more for ease of prep time and ease of quick kit bashing when my players pull a left turn out of no whereI routinely re-skin monsters to discourage this.
i do that more for ease of prep time and ease of quick kit bashing when my players pull a left turn out of no whereI routinely re-skin monsters to discourage this.
Yup. I'm playing in a game with a first-time DM right now, and I chose to play a wizard. The DM's actually happy when I know stuff about monsters and can communicate things in character to the other PCs. We've leveraged my knowledge to enhance the game rather than detract from it.It's also rarely a real problem, though, in my experience, and I don't really fault the player who remembers that X monster is weak to fire from a previous campaign, even though, if we micro-analyzed their PC, their PC probably wouldn't know that. I have met DMs who would try to insist on that micro-analysis though (in such campaigns you better believe I'm going to play some kind of loremaster Bard and justify the hell out of knowing stuff though!).
That's cool. Good job helping the new DM. I wouldn't mind a bit of metagaming on occasion if it wasn't almost always used to get around, minimize, or overcome obstacles. The game's already dead simple and laughably easy, maybe don't actively try to make it pointless, too.Yup. I'm playing in a game with a first-time DM right now, and I chose to play a wizard. The DM's actually happy when I know stuff about monsters and can communicate things in character to the other PCs. We've leveraged my knowledge to enhance the game rather than detract from it.
Oh no. My character happened to be tail end Charlie in us poking around a cave complex at one point, and the DM went into one on one chat over Roll20 when I got attacked and snatched up by a Grell. I kept my mouth studiously shut when we went back to the full group chat while they poked around before realizing I was missing. Nearly died there!That's cool. Good job helping the new DM. I wouldn't mind a bit of metagaming on occasion if it wasn't almost always used to get around, minimize, or overcome obstacles. The game's already dead simple and laughably easy, maybe don't actively try to make it pointless, too.
That's great. I wish I could find players who were more interested in roleplaying than winning.Oh no. My character happened to be tail end Charlie in us poking around a cave complex at one point, and the DM went into one on one chat over Roll20 when I got attacked and snatched up by a Grell. I kept my mouth studiously shut when we went back to the full group chat while they poked around before realizing I was missing. Nearly died there!
I'm going from my experiences with the game and the default assumptions. That's laughably easy. I haven't played or run that campaign, so here's to hoping it's fun.I haven't found the campaign to be that laughably easy, tbh, but that may be based on the particular campaign (RotFM) and my group.
we are a table of DMs... we remind each other all the time "Don't forget that monster has regen" or "Um you can counter spell" or the one that hurts the worst when I have to say it right after a failed save against my or a team members spell "do you remember they have legendary resistence"Yup. I'm playing in a game with a first-time DM right now, and I chose to play a wizard. The DM's actually happy when I know stuff about monsters and can communicate things in character to the other PCs. We've leveraged my knowledge to enhance the game rather than detract from it.
Oh yeah, I'm usually kind of a "rules guy" for most of my groups. I'll try not to break the game flow or speak if the DM's got it under control, but I'll usually have the rule handy if someone's forgotten one, and I'll remind the DM or the other players if they're forgetting a modifier or condition or what have you. I'm scrupulous about doing it both when it helps or hinders "my side", though.we are a table of DMs... we remind each other all the time "Don't forget that monster has regen" or "Um you can counter spell" or the one that hurts the worst when I have to say it right after a failed save against my or a team members spell "do you remember they have legendary resistence"
As a DM it has saved my monster a few times... as a PC I can think of a handful of times it made fights noticeable harder... and at least once I can remember a TPK (sort of 1 character got out)