Lord Mhoram
Hero
I have two -
The first is/was Champions/HERO - I was exposed to it in 1985 in my first year at university. All I had played before that were TSR games (D&D, Gamma World etc). I had actually made a list of what elements would be the perfect RPG for me mechanically. HERO hit every one. It was our exclusive game we played in group, although we still haven't got back to together since Covid started. So yeah, it WOWed me so much it became my game of choice for over 35 years.
The second was Cypher. The wife and I had always had a second system that wasn't HERO to play with just the two of us. We cycled through D&D, Pathfinder, Mythus, Rolemaster, Genesis, FATE, Fantasy Age and others over the years When I read the rules to Numenera I was amazed at the simplicity and ease of the system, and leaving all the flavor and story to the players and GM, and super simplified mechanics. I read the rules through once, and ran an adventure. I've never grokked a system that well before. I'd been wanting something of a more Narrativist feel than HERO, and it was traditional in how characters were built, and some in combat, but very narritive in everything else - it was the perfect fit for me.
The first is/was Champions/HERO - I was exposed to it in 1985 in my first year at university. All I had played before that were TSR games (D&D, Gamma World etc). I had actually made a list of what elements would be the perfect RPG for me mechanically. HERO hit every one. It was our exclusive game we played in group, although we still haven't got back to together since Covid started. So yeah, it WOWed me so much it became my game of choice for over 35 years.
The second was Cypher. The wife and I had always had a second system that wasn't HERO to play with just the two of us. We cycled through D&D, Pathfinder, Mythus, Rolemaster, Genesis, FATE, Fantasy Age and others over the years When I read the rules to Numenera I was amazed at the simplicity and ease of the system, and leaving all the flavor and story to the players and GM, and super simplified mechanics. I read the rules through once, and ran an adventure. I've never grokked a system that well before. I'd been wanting something of a more Narrativist feel than HERO, and it was traditional in how characters were built, and some in combat, but very narritive in everything else - it was the perfect fit for me.