(OOC) Fitz's Folly (ToA PBP)


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We will press on for now. I'll just roll the round so we can start fresh. I'd like to try to get this game moving to a pace of about two posts a week from everyone. Can we do that?
The last two weeks or so I didn't post anything at all, but as I'm only playing an NPC I hope that's not too bad for this game?
 

The last two weeks or so I didn't post anything at all, but as I'm only playing an NPC I hope that's not too bad for this game?

That's fine. I'm not counting the broodguard (though it does probably help to push people to post when others are - so what I'm saying is, your posts help, but a lack of them does not hinder).
 

I'm sure we are all eagerly digesting the news about OneD&D.

If anyone is wondering what it means for this game, I will answer:

Only one thing: I will try again (I had given up) to remember Inspiration. It's not that I didn't like it, just that I never remember it. As such, I am going to implement the rule that you gain it on a nat20 from any d20 "Test". That said, because of the way PBP works, I often get you all to volunteer to roll ability checks in case I want to ask for one (just to skip the back-and-forth and save time). I don't use them in cases where I wouldn't have asked for them (I use them only to narrate fluff, not for actual ruling on success or failure).

SO... I will only award Inspiration for 20's rolled on ability checks if I use the result. To make that easier for you, you can assume that any time you roll a 20, you gain Inspiration (if you already have it, you can give it away. If you don't specify who, I will do it). I will let you know if the check did not apply (I think this will be rare enough not to be a big deal).

To get us started, I am going to award everyone Inspiration now. You all have it! Try not to forget to use your inspiration!
 

I vote for #2, as well.

I think this north/south leading hallway is going on in an eternal loop where we we end up in an extra alternative universe. The layout of the dungeon in this universe is the same as the original but the PCs do not encounter themselves. This hallway is just the creation of a sick and evil minded wizard! I won't lead anywhere, I think.

Let's drop the smaller tomb guardian off the balcony and get back to the main dungeon. We can continue eastwards or go back to the balcony and try another passage.
Btw, Chrysagon has already moved into the eastwards corridor about 15-20 feet before returning ( #2,788 ). Did he see anything that far?
 


I guess it's time to discuss where to go again, my opinion hasn't really changed. I think we should continue exploring this level, or even go up and poke around the first one before going down. If this dungeon is following the basic trend of "further down is more dangerous" I don't think we can survive making a beeline for the bottom.
 


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