Oh I know, it's just that half-elves, especially, were always kind of defined by having their own mechanical niche, going back to have special MC options back in 1e. Then they got fun stuff like Paragon Surge in PF1, and Versatile Master in 4e. Having them now just be a reskin option feels odd.They are in there, sort of, it's just that they have been entirely reduced to fluff except life-span (which itself is borderline fluff). And you can mix any two races, although besides life-span, only one parent race provides your mechanics, the second one is just fluff and lifespan.
20% = 1/510% x 2. 15gp. 10% is 1.5. x2 is 3. It costs 12gp.
I bet it's intentional. He makes the wildest rulings he can think of to force referees to ignore him and make up their own minds.... or the magical shields ruling. That was really weird, I wonder what was the reasoning behind it.
I understand it as clerics and paladins (for example) both use the Divine spell list, but each class may have additional spells specific to them.Apparently classes will still have class spell lists, the new categories are for feats and races. Mentioned in the accompanying video by Crawford.
Eberron even says that they are their own true-breeding race in their own right.Oh I know, it's just that half-elves, especially, were always kind of defined by having their own mechanical niche, going back to have special MC options back in 1e. Then they got fun stuff like Paragon Surge in PF1, and Versatile Master in 4e. Having them now just be a reskin option feels odd.
I'm not complaining, just a different approach to get used to.
4e Eladrin are back!Poor Wood Elf and Drow don't get a teleport.
I'll cry for them.Poor Wood Elf and Drow don't get a teleport.