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D&D (2024) First playtest thread! One D&D Character Origins.


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TwoSix

Dirty, realism-hating munchkin powergamer
They are in there, sort of, it's just that they have been entirely reduced to fluff except life-span (which itself is borderline fluff). And you can mix any two races, although besides life-span, only one parent race provides your mechanics, the second one is just fluff and lifespan.
Oh I know, it's just that half-elves, especially, were always kind of defined by having their own mechanical niche, going back to have special MC options back in 1e. Then they got fun stuff like Paragon Surge in PF1, and Versatile Master in 4e. Having them now just be a reskin option feels odd.

I'm not complaining, just a different approach to get used to.
 



Sir Brennen

Legend
Apparently classes will still have class spell lists, the new categories are for feats and races. Mentioned in the accompanying video by Crawford.
I understand it as clerics and paladins (for example) both use the Divine spell list, but each class may have additional spells specific to them.

So Eldritch Blast might still be a Warlock cantrip only AND can't be taken by anyone else using the Magic Initiate feat, which is limited to the Big Three primary spell lists.
 
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Aldarc

Legend
Oh I know, it's just that half-elves, especially, were always kind of defined by having their own mechanical niche, going back to have special MC options back in 1e. Then they got fun stuff like Paragon Surge in PF1, and Versatile Master in 4e. Having them now just be a reskin option feels odd.

I'm not complaining, just a different approach to get used to.
Eberron even says that they are their own true-breeding race in their own right.

But I guess this does move them a bit closer to Tolkien half-elves where they may have to choose between which lineage they take after, though they apparently get average ages rather than picking their fate.

Poor Wood Elf and Drow don't get a teleport.
4e Eladrin are back!
 



I like a lot of the things I see in the UA, especially making roleplaying elements like backgrounds more significant to character creation and gameplay. On the other hand, with the added customization and feats to choose from, etc., I hope they don't move away from simple, easy to understand archetypes. They make it easy for new players to grasp the concept, and they make it easier to whip up a character quickly, instead of spending hours building a character before being able to play. I think the canned backgrounds with the explicit allowance for modifying or building from scratch is a good way to achieve both goals.
 

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