I'm OK with this shift because of a few things:I really, really don't like the stat bonuses being tied to backgrounds. This is, in my opinion, a serious mistake.
There was this ... discomfort, this tension, with stat bonuses and class. If you played a "dex class" but your race was dwarf, you were at a bit of a disadvantage for example, because you didn't get to boost your main stat.
Shifting the stat bonuses to the background just re-creates the same problem in another place. I want to play a cleric, but I didn't grow in a temple, I was a criminal before my PC "found god"? well, that's a wisdom bonus I'm not getting.
so instead of race choice being somewhat constrained, now backgrounds are. There was an opportunity to fix this problem, and instead WotC just moved it around.
Oh yeah your right: No Fizban Breath Weapon update too.I missed that in my read through... that's true. Another new ability that isn't represented (like dragon born replaceing attack with BW)
I'd prefer some middle ground. The current version of the noble, with their automatic peasant mind control is rather silly.Are backgrounds really more significant considering its a wild west and everyone can make up anything? Whats the significance of being a noble when at best it gives you a small boost to diplomacy or something.
Compare that to RPGs like Warhammer where being a nobles is a huge deal.
They already have. Advantage if both skill and tool apply.There's a good chance they may bring in some of the rules from Xanthar's regarding toolkits and crafting, though.
Lots of creatures deal poison damage.Unless the game makes poison damage useful, the Abyssal Tiefling will be pretty bottom of the barrel.
yeah but then the shadar kia and gith got it tooThe Trance that let Astral Elves swap things was suggested as something unique to them.