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D&D (2024) First playtest thread! One D&D Character Origins.

Scribe

Legend
the thing is this is an elf or human reskinned... for the last 30 years at least half elf has NOT been just a human or elf that looks different but a distinctive choice... and again for something that promise "We are only adding new things not taking things away" they have taken away half orc and half elf...
I did think they would drop half elf/Orc, but didn't think they would go with the more custom alternative...
 

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doctorbadwolf

Heretic of The Seventh Circle
The Video goes over some interesting points:
Backgrounds are now "Custom default" with your choice of stat boosts and a level 1 feat.
Feats are now separated into levels, level 1 feats don't have stats, higher level feats can have a +1 bonus for a stat in order to soften the blow of having to pick between ASIs and a Feat.
Crits are a player only thing, with spells not being able to crit, effectively Martial only.
The spell lists are going to be split up into Arcane, Divine, and Primal. Classes will pick one of the lists and have additional spells added to their lists.
Races are going to get new options.
Inspiration is going to be reworked so that the DM doesn't have to remember it all the time.
And I’m probably out.

Guess I was wrong, and they’re going to make a whole new game. Again.

Absolute lunacy.
 

Haplo781

Legend
My question re: Ardlings is, why make another giod-aligned planetouched rather than go for the obvious neutral-aligned?

Mechanus, Limbo, and the Outlands don't have any representation right now.
 
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Bagpuss

Legend
Absolutely not.

A bad Feat got nerfed to be a terrible Feat. Right now, it's a 1/turn reroll and use either, and it's a bad Feat.

They made it so it's 1/turn AND only if you take the Attack Action, so you can't use it on Opportunity Attacks, can't use it on Bonus Action attacks, and so on. Terrible.

It's always been once a turn. They have expanded it beyond just melee weapons now as well. Still anything that reduces randomness is useful. Admittedly this isn't a nice a Lucky, but it does seem there will be opportunities to gain feats beyond your Background.
 


It's always been once a turn. They have expanded it beyond just melee weapons now as well. Still anything that reduces randomness is useful. Admittedly this isn't a nice a Lucky, but it does seem there will be opportunities to gain feats beyond your Background.
It's widely and correctly regarded as a terrible Feat right now. Expanding it beyond melee weapons would be nice if they didn't hugely limit it by making it require you to take the Attack Action, which makes it a far worse Feat than it already was. The math is not complex. It's bad. It's really bad, and they overall made it worse.

You called it a must-have. It's more like a "mustn't have".
 


dave2008

Legend
Just got through the video.
You have to use Inspiration now. It's tied to feats and racial powers.
You have to do Initiative the way they say. It's also tied to a feat.
But the worst. The absolute worst. Monsters can't crit. Damage is a static, predictable number.
Do these designers even play the darn game?
Yes, these are wonderful changes for many people. Not necessarily for me, but I'm ok with that. However, this a playtest. Let them know what you think. A lot changed in the Next playtest, so it could happen here to.

Plus you got some things wrong in your list up there.
 

plisnithus8

Adventurer
Just got through the video.
You have to use Inspiration now. It's tied to feats and racial powers.
You have to do Initiative the way they say. It's also tied to a feat.
But the worst. The absolute worst. Monsters can't crit. Damage is a static, predictable number.
Do these designers even play the darn game?
Yes, the designers do play; they often stream games.
It seems not everyone's (feelings for the) game is the same as yours.

Monster damage can be definitive or it can be within a range; including crits only increases the range of predictability.
 

Cadence

Legend
Supporter
Has Draconic been portrayed as instinctual before? None of the other races came with a language unless I missed one (which makes sense if it's just genetics and the like).

Anyway, at some point I want a graph of (character languages - player languages) by country of player.

---

Is needing to say the Forgewise was a gift from their creator a sign that they the designers felt that it didn't seem as natural of a fit for an untrained skill as what the other races got? (Some of the others have it mentioned in the general description that they think it came from their god, but not where the power itself is described).

The Dwarvish god has different names on different worlds - the Elvish and Orcish one doesn't. The Gnomes and Halflings have several gods listed.
 

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