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D&D (2024) First playtest thread! One D&D Character Origins.

Charlaquin

Goblin Queen (She/Her/Hers)
I wonder why they were thrown out in the first place for a free for all between all races?
Did so many players really already create mixed racial parents in their backstories like the guy in the video claims? I have my doubts about that.
One of the most popular characters in Critical Role was a half-Tiefling, half-Genasi, using Tiefling stats. So, yeah, even if no one else had ever done this before Laura Bailey did it (which I know from experience is not the case, but even if it was), you can bet there are a lot of people doing it now.
 

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Parmandur

Book-Friend
I mean, if it’s not a new edition in the sense the term has been used in the history of D&D … it’s not a new edition. 🤷‍♂️

Unfortunately, it really looks like it could be functionally a new edition. I cannot fathom ho they think that’s a good idea.
The term "Edition" has been used multiple ways in the history of D&D, few of them in line with standard usage. They've copped yo making brand new PHB, DMG, and MM...not slightly rearranged, but new books. This us about the level if change I expected, but I didn't see the "Xbox One" style marketing jargon. I wish they had just made it clearly 6E.
 

Haplo781

Legend
But why does it have to be from anything to do with being a scholar at all? Why can't it be from the bloodline like a sorcerers magic would be?

What benefit is there from having the ASI come from the background instead of just being floating due to anything at all the player wants it to be? (Maybe background, maybe family history, maybe a curse, maybe a mystery?)
It's not difficult to refluff. You want your +2 strength to be from your race instead of your background? Just... Say your +2 strength is from your race instead of your background. It doesn't affect gameplay in the slightest, so who cares?
 

Minigiant

Legend
Supporter
The sorcerers at least can be waived as being only a single individual I guess
Sorcerers in D&D typically are generations away from their magical ancestor.

In fact, D&D specifically makes special races when you have a direct human-dragon or human-fiend pair: Half Dragon and Tiefling.

So by the rules: a half human half X should be its own race.
 

Cadence

Legend
Supporter
It's not difficult to refluff. You want your +2 strength to be from your race instead of your background? Just... Say your +2 strength is from your race instead of your background. It doesn't affect gameplay in the slightest, so who cares?
Apparently a lot* of folks since they really want it to go with background instead of floating?

* Edit: Ok, some/several
 


Charlaquin

Goblin Queen (She/Her/Hers)
I am one of those players, and I really dislike the fixed ASIs by background. Let them float free!

(Yeah, I know it's an easy fix, but I don't think farmers having +2 Con by default adds anything to my enjoyment of the game.)
It’s not that farmers have +2 Con by default. It’s that a farmer with +2 Con is one example of a background a character might have. And while you may not want to make a lot of choices at character creation, it cannot be true that you want to make as few as possible, since you want to make one more than they are providing you the opportunity to make. Which is perfectly valid of course.
 


Cadence

Legend
Supporter
The ability to provide curated flavorful sets of them for players who want to make as few choices at character creation as possible.

One of the arguments that has been made is that chargen is complicated for newbies, and that floating ASIs are confusing.

It feels like one of the biggest simplifications for chargen would be to do something with the base ability scores - give them out based on class (subclass?) by default, for example.

So now they could skip the determining ability score step. Pick race, pick background, pick class, write down the default class equipment, and you're done.
 
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Kurotowa

Legend
Removing explicit half-races is a problem, because some settings make them a distinct culture, e.g. Eberron's Khoravar. It also messes up some of the dragon marked races.

It's also throwing out something that's been part of the game since 1978. May as well throw out the rogue at that point.
As I was just saying to a friend, Eberron was amazing in 3e because the world was custom tailored to the details and quirks of the system, down to the smallest details. But then the problem became that editions changed and Eberron was forced to choose between major retcon updates or carving out exceptions to protect its core nature. They went with the latter, and I can't say that was the wrong choice, but it means with every new edition Eberron becomes more of a city in a bottle. Preserved in time against the changed of the ages.

What I'm saying is, Eberron has handled this before and will handle it again.

As for throwing out parts of the game... friend, I don't know how to break this to you, but Rogues were only invented in the year 2000. Before that we had Thieves, and they died so the Rogue could live. As did the Assassin class. We also used to have race-as-class for the non-human races, an entirely different type of multi-classing, alignment limitations on classes, rolls for Wizards to be able to learn a new spell, percentile Strength, and the list goes on.

Lots of long standing game features have been deemed flawed or obsolete and let fall aside in an edition change over. Sometimes they come back, sometimes they live on in spirit, and sometimes people discover they don't miss them all that much. If half-races live on as a cosmetic choice instead of a mechanical differentiator that inspires endless debates about why some crosses get stats and others don't, well, I'll be ecstatic.
 

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