Alzrius
The EN World kitten
I suspect the tag on this thread should be changed, as this isn't a 5E issue. It's one that D&D has struggled with for a long, long time, which isn't surprising considering that it's difficult (to put it mildly) to design a toolkit that ostensibly allows for a wide range of potential character archetypes to be played while simultaneously standardizing the power they have relative to each other so that they're comparable in effectiveness (at least at the same level). Doubly so when you need to figure out how much of a range of power they're expected to have across the breadth of available levels, typically 1 through 20.
That's hard to do simply because the expectations that people bring to the table can be (and quite often are) radically different. Gimli is comparable in effectiveness to Sam and Dean Winchester, but not to Naruto. Trying to make those characters all fit into the same mold at every level is going to strain expectations. Batman might be able to be a contributing (and often indispensable) member of the Justice League, but Batman has authorial fiat on his side, which is why he can get the drop on Darkseid while later being knocked unconscious by the Joker. Most RPGs don't have that going for them.
In some ways, this is D&D's greatest weakness. It wants to take disparate ideas and make them all playable, but tries to do so by putting them all into the same framework, which makes that framework strain at the seams.
That's hard to do simply because the expectations that people bring to the table can be (and quite often are) radically different. Gimli is comparable in effectiveness to Sam and Dean Winchester, but not to Naruto. Trying to make those characters all fit into the same mold at every level is going to strain expectations. Batman might be able to be a contributing (and often indispensable) member of the Justice League, but Batman has authorial fiat on his side, which is why he can get the drop on Darkseid while later being knocked unconscious by the Joker. Most RPGs don't have that going for them.
In some ways, this is D&D's greatest weakness. It wants to take disparate ideas and make them all playable, but tries to do so by putting them all into the same framework, which makes that framework strain at the seams.