wow I knew people back in the 90's that called skills and powers 3rd edition... but now I want to start calling 1D&D 15th edition
LOL, it's more honest than "1D&D." I honestly feel a bit insulted by the marketing BS there.
if we take it to be 100% honest the intent and belief of the dev and management team is this is it... the one and only edition going forward never to change again (and I don't buy that entirely) there is still the fact that someday the sales will drop and someone (maybe even someone new not in magement/dev team today) will say "I bet if we modernize this with a new edition we can up sales for a bit"
So, don't think of it in terms of Edition, because that's always been marketing jargon. Think of it in terms of engine, like in a video game. This is the forever engine of base D&D, and by that standard "OneD&D" is honest and straightforward. They will do new typical editions, in the publishing sense, but they have no business interest in completely overhauling the engine under the hood (Race and Class are more like body detailing, not the engine).
and they said that about 3.5... and they said when 4e came out "The game will remain the same" but love or hate it we know WotC has a habit of reinventing the wheel
No, what I'm saying is that theybwant people to use these Races and Backgrounds with 2014 Classes, using the 2014 PHB and DMG for the rules when playing, other than the adjustments in this document. So this is material designed to be plugged in to the existing vehicle of the game.
correct, but this also requires extra work on the DM side...
I said it on Tic Tok, but if you know 3 players have training in an 'open locks tool' (theives tools, locksmith tools or tinker tools) and 1 has +3 1 has +5 and 1 has +9... if they come across a lock do you remember 1 can't make the roll? do you ask "what is your mod?" before rolling?
now opening locks the DM may (if it comes up often) have a pretty good idea, but without looking how many people can remember what players have what mods?
Gating by proficiency, it's already part of the game. A good example is Critical Role, Mercer will ask his table who is Proficient in History and only allow the PCs who have Proficiency to have a go at a check, snd those gated checks are all over the Adventure books, too. This is already standard in 5E.
So, say you have a Paladin with +3 to Religion because he is Proficient but not that smart, and a Cleric with a +8. The Paladin and Cleric are the only ones who can roll on a given Religion check at all, even if the Wizard has +5 Intelligence. The narrative for the Paladin getting it while the Cleric doesn't is easy: thr Paladin just happened to have read and retained some vital vit of information the Cleric had not.
This is super fast and easy in practice.