D&D (2024) The Damage of Unarmed Strikes

Give all the warriors a 1d4 Unarmed Strike?

  • Yes

    Votes: 10 19.2%
  • Yes and change Tavern Brawler feat

    Votes: 16 30.8%
  • Yes but not at level 1

    Votes: 2 3.8%
  • No

    Votes: 24 46.2%

I can’t think of many fighters that if having the choice of being armed…would choose not to be armed.

I don’t mind the unarmed strike doing more damage but it shouldn’t be equal to a weapon. So a d3 seems good, dagger is still better but not crazy so, and the unarmed strike carries a bit of weight to it
But why bother with a new mechanic at all, if it wont be useful?
 

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I don't remember the name of the game, but I once played an RPG where all weapons and attacks dealt the same damage according to your level. If you were1st level, all of your attacks did 1d6 damage. When you got to 5th level or something, all of your attacks did 2d6 damage. Then 3d6 at 10th level, 4d6 at 15th level, etc. It didn't matter if you were using a sword, a spell, an arrow, a brick, or your bare hands: the rules assumed you knew how to fight with it well enough to dispatch your foe as efficiently as possible.

It's a bit too "same-y" for my tastes, personally, but I can see its merits. At the very least, it would solve some of the issues that some people have described in this thread.
 

Let's not pretend like warriors are choosing to use daggers, either.

Exactly.

This is a rule for barbarians, fighters, paladins, and rangers. Daggers and clubs are for the nonwarriors.

A level 4 fighter should be able to KO a NPC guard with a kick. In 5e and currently in 1DND, you can't deal more that 6 damage even if you crit.
 


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