D&D (2024) What do you want to see excised?

Reynard

Legend
What should 1D&D remove, so long as they are spiffing up the place?

I vote short rests. I hate them. I hate the way PCs want to take one after every encounter because they overspent their resources or tooka couple hits. Just give players a post battle tape up of their wounds and move on.

While we are at it: gnomes.
 

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Most things I would like to see 'excised' are things that I want replacements for and, in particular, would massively change the game in many ways. So I'll go with something simple:

Trap options and mechanics that do not work as intended and are probably too difficul to replace with something that just works without causing further issues, assuming nothing drastic changes about the system

Example: True Strike. The spell is actively a bad idea in 5e for a wide variety of reasons; I don't see how you could rework it to work in 5e without making it ridiculous.
 

Reynard

Legend
Most things I would like to see 'excised' are things that I want replacements for and, in particular, would massively change the game in many ways. So I'll go with something simple:

Trap options and mechanics that do not work as intended and are probably too difficul to replace with something that just works without causing further issues, assuming nothing drastic changes about the system

Example: True Strike. The spell is actively a bad idea in 5e for a wide variety of reasons; I don't see how you could rework it to work in 5e without making it ridiculous.
Interesting. What makes true strike a "trap" option?
 

Interesting. What makes true strike a "trap" option?
So it's a spell that, while a cantrip, takes up your entire action, so that next turn your first attack gains advantage, right?

Which, in effect, is the same thing as attacking twice at lower levels... and becomes worse for any melee character afterwards, who can just multi-attack* on both turns, and be much more likely to hit.

It is also concentration, meaning that if you are hit, you lose it all.

I guess actually True Stike might not have been the best example; make it a level 1 spell that grants advantage on first attack roll to any target you point at or touch (and maybe more than one attack roll if heightened?)

But as is, it should be removed. It's just pretty pointless IMO.

* which is a thing I would want replaced as well, by the by - by a system that makes melee and ranged character damage scale over time in some way, just like cantrips do, instead of having mutli-attack meaning that often higher level melee characters will miss more...
 




tetrasodium

Legend
Supporter
Epic
Death saves.
Dark vision as written.
An entire chapter on character creation (ch1) that do not mention consulting the DM, setting adherence or working in collaboration with the other players until a player has a fully completed character ready for you to tell your story.
 

Grantypants

Explorer
Take out the things that mostly don't matter, or beef those things up so there's a purpose to writing it on your character sheet.
For example, spell components. They're usually handwaved, unless the DM goes to great lengths to say "You can't cast spells right now". Either reduce them entirely to fluff or have class features or magic items or something that changes based on what components a spell has.
 

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