Which makes most them subpar rogues due to a lower dex bonus. Besides, you can recheck picking locks, so unless the party is being chased, the rogue doesn't even have to roll. He's going to succeed eventually. And if the party IS being chased, you want the rogue who has the best bonus to be trying to pick it, not someone with a lower bonus or the wizard who is going to bring yet more creatures down on the group with knock.
Only if they have a lower dexterity, and not all theives tools checks are dexterity, a lot of traps in particular are intelligence.
I don't recall it being illegal to kill monsters. If you're talking about humans, elves and such, yes, killing them could get you arrested or turned into fugitives.
Orcs? Goblins? Kobolds? Drow?
You do understand the difference between mind rape and an attempt to talk someone into something, right? Advantage is not the distinction.
Like I said I have seen charms used in plenty of streaming games and those characters did not get locked up and I have seen them used plenty of times in D&D novels, to include by protagonists, without them getting locked up. I think you are the one playing an outler game.
IF you can't use charm person or friends then why are they even in the game?
IF you get a roll. Friends does not guarantee one. If the outcome of the attempt to intimidate is not in doubt, your spell isn't going to help.
Right and if you don't get a roll then it does not matter if the other player has a great charisma and expertise. If you don't get a roll, you don't get a roll.
The point is Friends is going to generally work as well or better than expertise in the same skill. If it is impossible, it is impossible and it does not matter if you use Friends, or expertise or try to do it with an 8 charisma and disadvantage.
But does not guarantee rolls. If the outcome is not in doubt, there is no ability check. How does the DM determine that, he looks at what the spell does. It makes the target regard the caster as a friendly acquaintance. Therefore, anything a friendly acquaintance absolutely would not do for the caster is not going to get a roll. If it's possible that a friendly acquaintance would do what is asked, say delivering a letter to the innkeeper, you get advantage on that roll.
Right and without the spell you can't do anything at all. Basically there are three possibilities:
1. It is completely impossible, even for a friendly acquaintance, in which case there is no difference between the Wizard doing it and the face doing it. The Face is equally bad at it.
2. It is possible without charming him in which case the wizard gets advantage on the roll and is better than the face would be at it (assuming a decent charisma and proficiency)
3. It is not possible normally, but if the guy was a friendly acquaintance it would be possible, in which case the wizard is better.
There is no case where the wizard is worse at this (assuming a decent charimsa and proficiency)
That's objectively false. Charm let's the victim, and it is a victim, know that it has been charmed. A 20 charisma and expertise is not mind rape, so it will not have the same effect with failure. Charm is objectively worse to use than a 20 charisma and expertise.
And if you lie to him he is going to realize you lied to him. He realizes, he comes to talk to you about it and you charm him again.
Yes, I said that earlier. But only sight. Not the other ways to detect an invisible creature, like hearing
And sight is both the most common way to find a hidden person and breaking sight is the only requirement for even trying to hide.
In a well lit empty room, yes.
In ANY room that is not completely dark (or any room with enemies with darkvision). I'm not sure you understand how hide works, you must be
fully obscured to even TRY to hide unless you are a wood elf in natural terrain, a lightfoot halfling hiding behind a person or you have the skukler feat. Those are the only 3 ways to
You go into a dimly lit tavern and the Rogue can't hide in the room - period. He can't even try to hide because he is only partially obscured by the dim light. He has to go behind the bar, turn over a table and get behind it, snuff out all the candles or go into another room to even attempt hiding (and snuffing out the candles won't work if the guy you are hiding from has darkvision)
Darkvision? A creature relying on that has almost no chance of seeing that rogue. That creature has disadvantage
He automatically sees him unless he is fully obscured. If the Rogue tries to hide without being completley obscuring himself he automatically fails. He has to completely break sight to even try to hide.
If the enemy has darkvision and you are in a completely dark room and want to hide in the corner over there - automatic failure!
The wizard can hide anywhere in the room. He can stand right in front of him and hide.
Another example - 2 Drow guarding a long dark hallway - Rogue has no chance at all of sneaking down the hallway past them because he can't be fullly obscured. None, can't impossible for him. Wizard turns invisibile and can try it easily.
If the wizard is relying on feats, other classes, other party members, items, etc., then it is not wizard superiority.
Your argument is the wizard can't be better, that is fundamentally a different argument than saying another chassis better supports this.
Most do, and even healing word > than wizard at being a healer.
I agree on that, a Wizard can not be a good healer, not even with feats.
Doesn't matter. I could have built a wizard to do it. Your point is you can't make a wizard that can do those things. Yes you can.
If the DM isn't making mind rape illegal, he's making charm more powerful and useful than it is supposed to be. It's a 1st level spell for God's sake. It's supposed to be on par with Magic Missile.
The Forgotten Realms is the most popular D&D setting and mind probing spells are used often in that setting in the novels, to include by the law.
You are the one who is out of touch here.
Great. A low int = lots more saves for monsters and the wizard loses what "domination" he might have had. Low dex or con = squishy wizard that gets hit a lot.
Sure, but if you are not building for combat then getting hit does not matter a lot.
I agree a combat-oriented wizard should have a high dexterity but constitution is overated IME, not just on Wizards but on most players. I have built some pretty combat heavy wizards and I rarely invest a lot in Constitution. If you are really worried about hit points, precasting False Life will give you a lot more hps than you can get out of a 2-point bump in constitution, while allowing you to invest more in dexterity, wisdom or charisma.
People will scream "concentration", but building so as not to take damage is more effective than improving your concentration save. When you fail concentration it is usually not the end of the world you can just recast the spell. If it is going to be the end of the world (that dragon is banished but his allies are attacking) then other characters are probably buffing you with things like sanctuary and you are probably taking the dodge action or taking cover to avoid damage at all costs.
That you have to put in unobscured is telling. But then I conceded that a rogue in a brightly lit empty room is worse than an invisible wizard. Corner cases don't counter what I am saying.
Being dimly lit only makes you partially obsccured. It has to be completely dark to be fully obscured and only then if the enemy does not have darkvision.
You have this backwards - it is a corner cases where the Rogue can hide without getting behind something - either a completely black room with enemies that do not have darkvision or wood elf, halfling or skulker feat affording the limited options that expand that.