Charlaquin
Goblin Queen (She/Her/Hers)
I don’t think it’s really about realism (recovering from any and all injuries in a week is not significantly more realistic than doing so overnight, IMO), but rather about pacing. 6-8 encounters between long rests is a much easier benchmark to hit when long rests take a week. Makes it an adventuring week (or even month) budget, instead of an adventuring day budget.Ah. I thought gritty realism was more for making games more realistic, so people can't full heal after sleeping for 8 hours. I've heard others postulate it as a nerf to casters, but I didn't think that was the specific intent.