I prefer 4e style defenses. I find that it's easier, quicker, and more intuitive for new players. However, unlike what Yaarel is proposing, the GM in 4e also rolled dice because "monsters" were rolling their attacks and spells against the PCs' defenses as well. It was like rolling against the PCs' AC, but also for Fortitude, Reflex, and Will. IMHO, this was one of 4e's better innovations that were unnecesarily thrown out for 5e by "virtue" of guilt by association with 4e.I understand where you're coming from, but as a DM, I like to roll dice too.
100% agree.I prefer 4e style defenses. I find that it's easier, quicker, and more intuitive for new players. However, unlike what Yaarel is proposing, the GM in 4e also rolled dice because "monsters" were rolling their attacks and spells against the PCs' defenses as well. It was like rolling against the PCs' AC, but also for Fortitude, Reflex, and Will. IMHO, this was one of 4e's better innovations that were unnecesarily thrown out for 5e by "virtue" of guilt by association with 4e.![]()
Yeah, what makes it quicker is that the only person who rolls is the caster, whether that is a PC or GM NPC. That speeds up play considerably.100% agree.
Plus as a DM when you succeed at a spell save it's usually a downer for the whole table. More fun for everyone if the player gets to roll dice to hit my monster defences
The Six Attributes are not going away from D&D. If we want to play a game that uses a similar attribute setup as what you propose, then it would be FAR EASIER to play another game entirely: e.g., Ryuutama, Shadow of the Demon Lord, etc.Ideally I want eight abilities:
• Strength-Constitution
• Dexterity-Athletics
• Intelligence-Perception
• Charisma-Wisdom
It might even be possible to treat Athletics and Perception as abilities, while being backward compatible. The only difference would be, 5.0 uses Wisdom and adds Perception as a skill, while 5.5 uses Perception and adds various skills including Investigation.
With these eight, there are only FOUR saving throws:
• Constitution ( ≈ Fortitude)
• Athletics ( ≈ Reflex)
• Perception ( ≈ Perception as a saving throw versus unseen, disguise, illusion, etcetera)
• Wisdom ( ≈ Willpower)
Maybe the four saving throws can even be 4e style, in the sense that one thee highest of either Strength or Constitution for Fortitude, the highest of either Dexterity or Athletics for Reflex, etcetera.
I think a 5.5 DM can offer eight abilities as a variant, while also ensuring that the core formatting makes it easy to implement.The Six Attributes are not going away from D&D. If we want to play a game that uses a similar attribute setup as what you propose, then it would be FAR EASIER to play another game entirely: e.g., Ryuutama, Shadow of the Demon Lord, etc.
It's a pipe dream. Move on to games where you don't have to fight the system or its culture to sculpt your fantasy heartbreaker.I think a 5.5 DM can offer eight abilities as a variant, while also ensuring that the core formatting makes it easy to implement.
Ultimately the benefit for D&D is, these eight abilities are roughly equal to each other in power and usefulness.It's a pipe dream. Move on to games where you don't have to fight the system or its culture to sculpt your fantasy heartbreaker.