Just watching that first video that
@darjr posted (2 of 7) there were two things that Mike and Rodney talked about that made me realize just how out of touch most of us here on EN World really are when we talk about the D&D game and what we think the game should be.
1) Our own personal biases of what we individually think D&D is when it is the best colors our reactions to anything else that might be proposed. Is something really bad when it is presented, or is it just that what we personally think is A+ D&D makes it seem like what was proposed is bad... even though what we think is A+ D&D is not something most other players agree with.
2) D&D is not as difficult to learn as we make it out to be. As Mike says in the video... we experienced players bring all of our institutional knowledge of how things can go wrong with us when looking at the game, so we constantly believe things are more difficult to pick up or that there are more roadblocks in the way to being successful. Whereas for actual new players, because they don't know what they don't know those roadblocks functionally do not exist. And we knowledgeable players do them a disservice by continually throwing all these "Make sure you watch out for--" warnings... thinking we are doing them a favor but in point of fact are just inundating them with so much detail they probably won't ever experience until they become as knowledgeable as we are. And their eyes just glaze over and it stops them from just playing.
And this is why every time I see a "Think of the newbs!" post detailing why something in the game or being proposed for the game is bad is something I just am incapable of taking at face value... because the poster has layered their own knowledge and biases upon the thing they are decrying and I have no faith they have actually looked at it from the point of view of someone who is in fact completely new to the game.