Fanaelialae
Legend
Yeah, though even combat can be highly variable. More times than I can count, I've seen a single spell shift a combat encounter from one that could have consumed a moderate number of resources, to an encounter that consumed exactly one spell. Either by bypassing the encounter entirely, or by rendering the enemy impotent. Oftentimes it's not even a high level spell (usually between a 2nd - 5th level spell).My biggest issue with the assumed encounters per day is that it doesn't scale correctly. Level 1 characters can't really benefit from more than 1 short rest, and level 2-4 characters seldom benefit from more than 1 short rest. This means that they can really only handle a couple of combats per day (say 2-4 medium difficulty). Level 5-10 characters have enough resources that they can benefit from 2 short rests and handle 6-8 medium combats per day, as per the assumption. Level 11-16 characters have tons of resources, and could benefit from 2-3 short rests and take on up to 10 medium combats in day easily. I've only run at level 17, but they handled 6-8 hard encounters in a day.
As for combat vs non-combat, it depends on if the encounter uses any resources. Social encounters almost never use resources, except rarely a spell slot or two. Exploration encounters depend on the type, since while traps might drain resources, tricks and travel seldom do. Combat is the only one that always threatens resource use, so it's the easily to consider.
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