Fanaelialae
Legend
Yeah, the irony is that the same folks who don't want martials to be able to do epic feats are the ones who've effectively pushed the design into magical proliferation.So as far as letting skills do exceptional things, I remember when 3e's Epic Level Handbook came out, offering new ways to use skills if you could hit insanely high DC's.
Now, my memory might be fuzzy, but I recall a lot of negative comments about the idea that a super high level Rogue could make a Balance check to stand on clouds and other such amazing feats.
There is a frequent insistence by a vocal percentage of the fanbase that wants magic to be !!magic!! and non-magic to be bound to what people on Earth can do in their fantasy roleplaying game.
Where I would prefer an approach like Earthdawn, where everyone is a little magical, or even 3e's "Extraordinary" abilities existing, things which bend, or sometimes break physical laws like you're in the Matrix, this viewpoint is persistent, even entrenched in the game.
If you can't use magic, the kinds of things you do have to be "realistic". If you can, you can do anything and everything under the sun. And people are perfectly ok with this.
Pulp heroes like Conan, John Carter, Lord Greystoke, and mythogical entities like Cú Chulainn have little place in this mindset. I don't know why it persists, but just look at any "Martial vs. Caster" debate to see frequent examples of "don't buff Fighters, Fighters are fine" and "I see no problem with Wizards at all".
And one quick look at 5e's design philosophy pretty much shows how ingrained this is. New content that isn't magical is often very conservative, but magical content (and spells, by Gygax) get's stronger and more prevalent over time.
Even in the PHB, every class has a magical option. And by this point, several magical classes get access to melee attacks and extra attacks, on top of magical abilities.
I don't get it, but if this is what pays the bills over at WotC, I don't think we'll ever see a low magic version of D&D. We'll just see powerful magic users and their sidekicks.
If the designers create a barbarian who roars with such ferocity that his opponents become frightened, the non-magical martial contingent will complain that it isn't realistic. So the designers make it an explicitly magical ability where the barbarian channels the spirit of the dragon when he roars instead. Though then the complaint is that everyone has magic.