D&D (2024) Armor, simplified for 5.5E:


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How do shields fit in?

I could see Dex bonus apply if going wholly without armor. A strong DEX would still have utility, and could emphasize the nimble, quiet skirmisher.
 

What is the reason to nerf armor? Trying to reduce fighter-types even more?
if the number are little off they can be adjusted.

Light: +3
medium: +5
heavy: +7

that way light armor starts at 15, medium at 17 and heavy at 19.

but, I would put that heavy armor starts at 200GP so you cannot start with heavy armor normally
shield is normal +2
 



While this is an interesting discussion of a potential house rule, what does this have to do with the playtest and why is it in the playtest subforum?
 

if the number are little off they can be adjusted.

Light: +3
medium: +5
heavy: +7

that way light armor starts at 15, medium at 17 and heavy at 19.

but, I would put that heavy armor starts at 200GP so you cannot start with heavy armor normally
shield is normal +2
Again, what is the REASON to nerf armor, given it hits the non-casters the hardest. Who is complaining about PC armor classes being too high due to armor?
 

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