Hussar
Legend
Wow, that's not being all personal at all.Except there is a rationale built in - a rest, even a short one, gives the fighter enough of a rest to recover them.
The idea that there are resources that refresh with sufficient rest isn’t really the problem. The problem comes from how those are structured. If the battlemaster had 4 maneuvers, each of which he could use once, but only once each, per rest, then you’re looking at the kind of structure people really complain about. But if he’s got a pool of, say, energy that he can tap into 4 times but in any combination he wants, that’s an abstraction people are less likely to mind because we can rationalize being able to push one’s self a limited amount of time before we‘re simply out of gas and have no more to push.
But hey, historically, I know you’re not going to acknowledge the difference between these two arguments...

Doesn't really matter though. Ok, give fighters a pool of maneuvers they can do per short rest. Poof, done. As you say, no push back and no problems.
But, we cannot EVER have any non-magical ability that even comes close to what a 3rd level caster can do. That's the point I keep talking about. Since, as you say, people have no problems with the notion of "running out of gas", then, it shouldn't be a problem to have stronger abilities that cause you to run out of gas faster right?
Of course, I did notice that you ignored the ranger attacking sixteen or seventeen times in a round, every round, but never, EVER being able to attack the same target twice. And that's perfectly believable.

People's "rationales" are far more often pretty self serving than not.