D&D (2024) (+)One Big Thing I Would Change

I think in 3e bonuses of the same "type" don't stack.

I'm playing through Baulder's Gate (based on 2e) for the first time and I think that's the case too? Not sure, cause sometimes items stack, other times not...

In 3.0 I thought it was a really good idea at first... but after a while, there were so many different names for bonuses that you could stack way too much.

For 2e I can say that there was no general rule for stacking. I think there were limits for rings which interfered with each other and some special cases...
 

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The Art. The recent stuff especially.

(+). Pretty much happy with everything else. They have done a good job with 5e in my vast experience. It's very playable
 




Olrox17

Hero
I’d make it so every spell (and class ability) with status conditions attached has hp thresholds, like the sleep spell does.
I would also make it so, if the target fails its save but has too many hit points to be affected, some kind of reduced, minor effect is applied instead.

With a system like this in place, we could probably get rid of the immersion breaking (but currently necessary) legendary resistance.

Might as well link my thread on the matter
 
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What one big thing I would change if I was working on 1D&D? I think it would have to be the Fighting Styles. I could see myself changing two things about them. The first would be to make subclasses based off of them. If you want your Fighter to have the Two-Weapon Fighting Style, there ought to be a subclass that allows you to do things with that Fighting Style. You shouldn't have to waste time trying to figure out which of the pre-existing subclasses can work with it.

The second thing I would do is to create combat maneuvers for each Fighting Style. Someone with the Great Weapon Fighting style is going to fight differently than someone who has the Two-Weapon Fighting style.
 

TwoSix

Dirty, realism-hating munchkin powergamer
All of the character abilities you select as a player would be at 1st level. Leveling would give some numerical bonuses and more hit points, and that's it. All character growth past that would be diegetic.
 


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