Upper_Krust
Legend
No worries. It is similar, that is why a I agree a change will prevent some confussion.
I appreciate the heads up.
I get the idea, but it is not a problem I personally feel I need a general rule on.
To be clear, I am saying a monster should have a method to overcome the PCs resistance / immunity to main attack. Not all attacks. If a monsters threat level depends on its fire attacks, it should have a method to ensure that damage gets through, generally speaking. It seems you agree as you also gave the dragon a method to overcome fire immunity and resistance.
I think by gradually stripping away the layers of immunity/resistance, they retain a purpose but we escalate and speed up the fight as it progresses. I quite like the idea.
It is a strange thing when your talking immortal levels I agree. I was looking at this from a mortal perspective as this is something mortal PCs could tackle.
The damage really ramps up VERY quickly for these Immortal monsters and gods. I have to be very careful, Greater Gods dropping 280d6 spells for instance.
I am handling it a different way in my immortals game. An immortal of a higher tier downgrades a creatures resistance or immunity by one step for each tier it is above. So a greater god ignores the resistances of an intermediate god and the immunities of lesser god.
That's not bad, but I think gods should be ambassadors of their portfolios. Zeus might overwhelm your electricity resistance but if (for whatever reason) he casts fireball; it shouldn't ignore the fire immunity of a Lesser God of Fire.
I wouldn't try to compare yourself to the MM.
Its always interesting to contrast, but really the only official balancing I use is the DMG damage guide by CR.
And I am less interested in DPR because...
...it is weak sauce to a level 20 fighter with 200+ hit points. The breath weapon should be kickass deadly IMO.
By my reckoning a CR 20 encounter is a Moderate encounter for a party of four epic level characters (17-20th).
Also as noted under my GM Notes/Tactics section, I would expect this dragon to be dropping one epic level character every 2 rounds (if it concentrated on one).
So for simply being CR 20 I don't necessarily want my dragon's breath weapon to be "deadly".
At CR 20 it would be a Deadly encounter for a group of four PCs in and around Levels 10-12 ish, or if I wanted a Deadly encounter for a 20th-level party then have them fight two of my Dragons (which should be around a CR 28 encounter).
Now, I agree you get there with your bloodied mechanic, which is awesome,
;-)
but as I have said before I have issues that mechanic (which I won't go into here). I think it works with your design holistically, I just don't like that it relies on your bloodied mechanic.
I just like the idea that you keep upping the stakes whether that is with my "Resistance is Futile" mechanic., my suggested Bloodied mechanic (at half hp) or the Mythic mechanic (at zero hp).
Your welcome. I enjoy the discussion.
Me too buddy. Keep holding my feet to the coals.