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D&D (2024) One D&D Expert Classes Playtest Document Is Live

The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats. https://www.dndbeyond.com/sources/one-dnd

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The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats.

 

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So BIG nerf to Rogues which seem to be hitting an awful lot of Martials (it also hits Hunter, but matters far less there):

You have to "Take the Attack Action" to get the Sneak Attack bonus. That means that you can't, for example, get SA on a Reaction or Bonus Attack-based attack (unless they've also changed those).

That's absolutely a kick in the nuts for Rogues. Drastically decreasing their damage potential and increasing the number of rounds where they'll just fail to land SA. Not sure why WotC felt it was necessary, especially as it is MORE complicated than before, and runs counter to the general trend of simplification.

If you reduce the exploiation possibilities, you can buff the ability properly.

If the full potential of the rogue is gated behind readying an action to attack as a reaction, something is very wrong.

Also, rogues were buffed a bit: they ca now dual wield freely, as can rangers.

Dual wield does not cost you your bonus action.
 



They kept ASI as +2 or +1/+1...too bad, I was hoping they would restrict it to +1/+1. I'd rather get away from the "Pump to 20 or get a good feat" conundrum.
Well, it does look as if all the other standard feats - excluding epic boons and fighting styles so far - are turning into half-feats. I expect that will slow things a bit.
 




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