D&D (2024) One D&D Expert Classes Playtest Document Is Live

The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats. https://www.dndbeyond.com/sources/one-dnd

55F9D570-197E-46FC-A63F-9A10796DB17D.jpeg


The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats.

 

log in or register to remove this ad


log in or register to remove this ad



billd91

Not your screen monkey (he/him)
That's one of those rules that sounds like a good idea, but in practice is just a pain. If the characters are taking a Long Rest, it's probably because they feel they need a LR, either because they're low on spells or hit points. Ruling that an interrupted LR has no benefit will just lead to them hunkering down, using more and more elaborate efforts to protect themselves, until such time as the DM relents and lets them finish the LR, and only then will they actually get on with the game.
For some of us, getting that long rest in a difficult environment is part of the game.
 


WITH or WITHOUT the Dual Wield feat? I know with the Dual Wield feat this can be possible, but I'm trying to find where it says that outside of Light and the feat.
If two Light weapons you get the extra attack, otherwise you don't, unless you have the Feat.
For some of us, getting that long rest in a difficult environment is part of the game.
That in no way invalidates his point, just to be clear. If anything it slightly reinforces it.
 

Sacrosanct

Legend
You're lucky; I have.
I'm having a hard time understanding how. I'm not calling you a liar or anything lol, but if the environment enables PCs to hunker down to avoid being interrupted for an hour, then it's long rest. If it doesn't, that's not in the PC's control, so how could they hunker down more? For example, if what's preventing a long rest is frequent interruptions by monsters, what could the PCs do that they wouldn't normally do that would keep that from happening? Are you talking about just arguing with the DM until they give in?
 

Can you elaborate?
I call it a backslide because they're going back to the paradigm of prepping spells based on spell slots as opposed to having a set amount of spells known or a formula for prepping (casting mod + level) like current prepped spellcasters get.

That said while it is a backslide it's not a downgrade. Like @Ruin Explorer states it's much better for the Bard since they can change their spells each long rest and aren't limited to a "spells known" limit especially since they are keeping the ability to cast any spells prepped with an appropriate spell level as opposed to having to assign them to a specific slot.

So partial backslide that ends up being better due to other language.
 



Remove ads

Remove ads

Top