Mind of tempest
(he/him)advocate for 5e psionics
I am more confused about where to put monk as it is hard to place.
Will do![...] Mention your hopes and fears about these four groups. [...]
I'm guessing all the Priests will have Channel Divinity. I don't really see the Warlock fitting into that, so I think the Priests will be Cleric, Druid, and Paladin. They will probably rework Channel Divinity to be useable proficiency bonus times per long rest (Paladin might be half proficiency bonus times per long rest). Then Wild Shape (and everything that uses Wild Shape) will be changed to be a Channel Divinity option for Druids.
Likewise, I'm guessing all the Warriors will have a Fighting Style and get Extra Attack. For Monk, this might afford some versatility in how they play. I could see Monks getting to choose from Dueling, Blind Fighting, Two Weapon Fighting, Interception, Thrown Weapon, and Unarmed Fighting. Hopefully Monks also get bumped up to a d10 hit die.
While you guys' predictions make sense (and I would likely enjoy such changes) I am quite skeptical that WotC would make this degree of changes in the new rules (even though it's not a lot). Judging by what we've seen, the classes in the expert group don't differ a lot from their current iterations--features have been moved around, modified, and rationalized, but not many features have been added that are new or conceptually different. The ranger for example, had already gotten expertise via the Tasha's revisions, though it went by a different name.Based on those groups, what I see happening is:
Paladin: more focus on divine buffing/auras, etc. Less damage dealing
Monk: more KI abilities and points to fuel increase in damage. Perhaps instead of damage, their combat prowess comes in stunlocks and other battlefield control features.
This isn't exactly the same. The classes within the different class groups have some pretty major differences: hit die, different spell progression (for the classes that get spells), and most class features being different just to name a few.This sounds familiar. It wasn't that long ago that I was arguing for only having 4 classes and making everything else a subclass.
EDIT: Found it. Turns out, I've been advocating for this for a while now.
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D&D 5E - Challenge: Invent a PHB Class List with 6 Classes
Warrior Rogue Priest Mage Psion Basically like 2E. Everything else is an MC or subclass Could boil it down to 3. Expert Spellcaster Warriorwww.enworld.org
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Revised 6E prediction thread
Yes, there have been many prediction threads about 6e in the past. This thread isn't mean to predict when 6e will come out, but when it does, what changes do you expect to see based on what you've seen WoTC do in the past few years in regards to errata, rules changes, design directions, etc...www.enworld.org
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D&D General - Class or Subclass importance
I don't think parent classes are bad. However I don't think all the common expanded archetype in Modern D&D can fit into 3 or 4 parent classes without glut and bloat. Monks, alchemists, tinkers, beastmasters, tacticians, scholars, jaguars, and artificers don't fit the fighter/caster/thief nor...www.enworld.org