D&D 5E (2024) One D&D Expert Classes Playtest Document Is Live

The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats. https://www.dndbeyond.com/sources/one-dnd
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The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats.

 

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Fatigue/Exhaustion was always meaningless, because the first level was such a strong effect, that nothing besides Berserker ever ended up using the mechanic. Making it less punishing and not require a separate table look-up should make it possible for it to come up more.
Exhaustion was a big part of environmental/exploration mechanics. PC falls into frigid water? Exhaustion. PCs don't eat or drink enough? Exhaustion. Your table may not use these often, but they're still there and used. I know my players are always wary of exhaustion.
 

He wasn't saying individual people are phantoms, but someone having a problem might be a phantom in terms of the general user base experience.
He was calling people who questioned were phantoms. By stating that if "someone has a problem might be a phantom in terms of general use," are you stating that if a person goes against what is considered the norm is nonexistent (phantom)? There are many ways to get a point across but one must be cautious about how they word it. The state of the person you are responding to
 


Yeah, I'm not sure I understand why they changed the Hunter. It was pretty good (on a pretty bad class, though). Now they have that weird Conjure Barrage features that's kinda bad for melee rangers, no?

I'd also like if they gave some not-overtly smite spells for the (downcastable) for the melee rangers, as an option,

The old feature was very bad too. There were so few cases where whirlwind actually was a choice, as it replaced all your attacks. So it worked terribly with extra attack and off hand attacks and even one of the hunter's own level 3 features.
A melee ranger can easily throw a dagger and conjure the cone.
The spell however is bad. It should generally be buffed to 4d8 at least.
 


Go have a look at the exploration rules. Our DnD people can go for days without food, water or sleep with ease. And we have multiple easy spells (or even Outlander as a free background) that just... remove any need to interact with even those rules.
This is not true. They can go 3 days + con modifier without food, but need water every day. Traveling more than 8 hours a day also incorporates exhaustion, as does most diseases the PCs may be exposed to.
 

Exhaustion was a big part of environmental/exploration mechanics. PC falls into frigid water? Exhaustion. PCs don't eat or drink enough? Exhaustion. Your table may not use these often, but they're still there and used. I know my players are always wary of exhaustion.
And fortunately, all these uses are still there, as far as we know. Exhaustion is simply more granular now.
 



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